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Advanced [show]


Simon Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.

History: He got into the Guard business at a young age. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Wants to work out more often; and balancing his hectic life and new guard responsibilities is difficult

Ideals: Athletic. Flaws: Ugly, Lazy. Bonds: Adventurer, Job. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Simon Anderton, Male Human Cleric 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 42 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)14 (+2) 10 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 16000 sp. Freshwater pearl (4 gp). Jasper (60 gp).


Social Check DCs


Henry Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are violet.

Personality: He snorts whenever he laughs or is feeling confident. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He used his abilities to travel the world and help people.

Motivation: His spouse's relatives view him with great suspicion; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Religious, Family. Occupation: Body Guard

Voice: Timid voice

Attributes [hide]

Henry Staurheim, Male Human Adept 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 11 (+0)13 (+1)
Skills Investigation +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 1900 sp. Peridot (20 gp).


Social Check DCs


Gunter Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length auburn hair. His hazel eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He enjoys reading and quiet.

History: Gunter was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He has set out to sabotage the competition.

Motivation: To be a Spice Merchant again; and wants to open a new tavern

Ideals: Athletic, Logical. Flaws: Hedonist, Ugly. Bonds: Job. Occupation: Detective

Voice: Cold and demanding tone

Attributes [hide]

Gunter Wordsworth, Male Human Ranger 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 40 pp.


Social Check DCs


Dean Alby, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear white tank tops with violet pants. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise violet. His teeth are white and perfect.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was raised by priests from a young age. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Disciplined. Bonds: Attractive, Immigrant, Religious, Mentor. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Dean Alby, Male Human Rogue 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 8 (-1)11 (+0) 7 (-2)13 (+1)
Skills Perception +0, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Guy Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His fierce violet eyes like to dwell on things.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is harsh and unforgiving.

History: He was born the only child of a wealthy merchant. His father took him hunting and taught him how to get in the mind of other creatures. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and human compassion

Ideals: Entrepeneur. Flaws: Racist, Antagonistic. Bonds: Poor, Nature, Slave. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Guy Birkenhead, Male Human Aristocrat 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +4

Possessions: 700 gp. Red spinel (70 gp). Fire opal (900 gp). Iolite (80 gp). Violet garnet (200 gp).


Social Check DCs

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