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Advanced [show]


Lewis Kensley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a long black beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: Eccentric and domineering, Lewis will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and money/treasure

Ideals: Entrepeneur, Extrovert, Philantrophist. Bonds: Attractive, Rich. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Lewis Kensley, Male Human Sorcerer 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 5 (-3)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. Blue star sapphire (1200 gp). Emerald (1200 gp). Blue quartz (11 gp).


Social Check DCs


Arnold Sheldon, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man wears skinny pants and wears a blue and black robe with the hood down. He has styled his silver hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He then took over the family business and is one of the better Hunter for hire.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Artistic, Opinionated. Bonds: Attractive, Mentor, Slave. Occupation: Hunter

Voice: Dutch accent

Attributes [hide]

Arnold Sheldon, Male Human Commoner 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)17 (+3) 13 (+1)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Orc, Dwarven, Elven
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0

Possessions: 800 gp. Coral (140 gp). Rhodochrosite (13 gp). Amethyst (140 gp). Moss agate (13 gp). Aquamarine (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Redfield, Male Human [Permalink]

Personal [hide]

Description: Standing 6'6", this man wears grey trousers with brown and violet striped suspenders. He wears various colorful collared shirts. His red hair is cut short with large spiked bangs in the front. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.

History: Heward lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Glassblower, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Sage like his father before him.

Motivation: He's attracted to the PC; and regain custody of his son

Ideals: Impeccable. Flaws: Shy. Bonds: Family, Job, Has a crush. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Redfield, Male Human Barbarian 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 51 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Medicine +4, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears baggy grey pantaloons and a brown scarf. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are hazel.

Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Gomory lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and regain custody of his son

Flaws: Greedy. Bonds: Attractive, Enemies, Family, Adventurer. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Gomory Cholmondeley, Male Human Expert 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)14 (+2) 17 (+3)17 (+3)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 13
Languages Common, Ignan, Orc
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Gilbert Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time, and carries hand crossbows. He has a black handlebar mustache and slicked back black hair. His gray eyes lackadaisically let the world flow into them.

Personality: Gilbert is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised in a plains tribe. After coming to the age of reason, Gilbert took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting, Gifted. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Laborer

Voice: Speaks like tongue is numb

Attributes [hide]

Gilbert Shelby, Male Human Cleric 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)13 (+1) 17 (+3)11 (+0)
Skills Intimidation +3, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 5000 sp.


Social Check DCs

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