Nicholas Everly, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears suspenders and brown workpants. His shirt is pastel, and he wears a heavy brown leather apron most of the time. His clothes are grease stained in places. His silver hair is lengthy. His eyes are likewise amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of a Bricklayer, who enjoyed hunting, Nicholas was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Flaws: Secretive. Bonds: Poor, Immigrant, Religious, Nature. Occupation: Navigator
Voice: Stutters
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 7 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Randal Wallace, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes lackadaisically let the world flow into them.
Personality: He loves telling others what to do and how they should feel about things. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He tends to his Sellsword job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and balancing his hectic life and new sellsword responsibilities is difficult
Ideals: Opinionated. Flaws: Ugly, PTSD. Bonds: Job, Poor. Occupation: Sellsword
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 2200 sp.
Odo Whitby, Male Human [Permalink]
Personal [hide]
Description: A 6'5" southern man, he wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His red hair is lengthy. His thin eyebrows rest above his beady green eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Weaver, who enjoyed hunting, Odo was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He ran away from his former home and has been making his living as a Knight for the past few years.
Motivation: He'd like to take his coworkers down a peg; and to be a weaver again
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 40 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shane Axton, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Architect. With a patchy chestnut beard and wild chestnut hair. His hazel eyes peer out from beneath his Stetson brown hat.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born several months after his father was called into army service. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Gifted. Bonds: Adventurer, Religious, Military. Occupation: Architect
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 700 gp.
Trym Atherton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long auburn hair reaches down to his waist. His blue eyes dart from person to person to random spaces in the air.
Personality: Trym wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He invites people to come help in his community garden.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.
Motivation: He is content; and to find somewhere to settle down
Ideals: Disciplined, Philantrophist. Flaws: Addict, Mundane. Bonds: Mentor. Occupation: Servant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 70 pp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
