Kyle Preston, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears suspenders and green workpants. His shirt is violet, and he wears a heavy green leather apron most of the time. He wears his auburn hair up. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised by priests from a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Flaws: Ugly, Emotional. Bonds: Family, Religious, Mentor. Occupation: Seamstress
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 7 (-2) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
Possessions: 6000 sp.
John Dalton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple brown robe with white stripes complete with hood, and is pretty ugly. His white hair, when down, is lengthy. He wears large thick round spectacles.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: His mother raised him in a mountain cabin. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Persistence, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Blacksmith
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 53 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Gnome, Celestial, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roger Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his club, which is beautifully polished and possesses an ornate carving of a rose on it. He has done his best to style his white hair to look like a famous performer. His eyes are green and beady.
Personality: He is almost excessively polite to everyone, even when angry. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a poor family in the city he treasured whatever gifts he got. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is wracked by social anxiety.
Flaws: Ugly, Shy, Fearful. Bonds: Poor, Family. Occupation: Blacksmith
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 12 (+1) | 14 (+2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +0 / 1d10-2, Ranged -1 / 1d10-3, Grapple -2
Possessions: 20000 sp.
Cory Hampton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His hair is cut close to his head. He has gleaming, smiling gray eyes.
Personality: He is irascible and easily irritated. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, Cory grew up listening to his mother's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants his loneliness to end; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Adventurer, Rich, Has a crush. Occupation: Butcher
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Goblin, Celestial
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
Possessions: 300 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Breastplate.
Theobald Copeland, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a small bristly mustache and wavy silver hair. He has blue eyes and a white hat with a grey feather.
Personality: He can speak with the recently deceased. He would rather hide behind his crafts than deal with other people.
History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Sailor
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp.
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