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NPC Generator

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Advanced [show]


Norman Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear white clothing when he does not wear armor. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Unemployed mother left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's in love; and wants a kiss

Ideals: Athletic. Flaws: Antagonistic, Impulsive, Disease. Bonds: Religious, Has a crush. Occupation: Animal Trainer

Voice: Draws out vowels

Attributes [hide]

Norman Spaulding, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)14 (+2) 8 (-1)10 (+0)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Peter Tenley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair, while still mostly chestnut, has prominent grey streaks. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. The war was a terrible time for him, and Peter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Shepherd, his mother struggled to pay the bills. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Military, Poor. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

Peter Tenley, Male Human Expert 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)17 (+3) 13 (+1)15 (+2)
Skills Insight +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Auran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gunter Quinton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a black tunic with red highlights, and long tan pants that bunch up around his shoes. His chestnut hair is long and unkept. His eyes are a pleasant gray.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised by priests from a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Opinionated, Fighting. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Gunter Quinton, Male Human Adept 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)13 (+1) 7 (-2)14 (+2)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Cason, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a faded coat and loose pants complete with small hat. His hair is short and silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 7 years old his parents immigrated from the south. Through the years after Wymar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Wymar's mother didn't care for him much, and the feeling was mutual. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Immigrant. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Wymar Cason, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)13 (+1) 15 (+2)11 (+0)
Skills Investigation +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 3000 cp.


Social Check DCs


Clerebold Asheton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and tends to wear a large white jacket. His red hair is cut short. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Architect.

Motivation: Regain custody of his son; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Adventurer, Rich, Family. Occupation: Architect

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Clerebold Asheton, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 14 (+2)17 (+3)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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