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NPC Generator

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Advanced [show]


Geoffrey Cason, Male Human [Permalink]

Personal [hide]

Description: Standing 6'1", this man wears white trousers with yellow and black striped suspenders. He wears various colorful collared shirts. His auburn hair is styled in orderly dreadlocks. His skin is flawless and his brown eyes scan people very quickly.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Geoffrey hails from a village terrorized by illithids. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He wants revenge against illithids; and he has passion for adventuring and risk

Ideals: Passionate, Fighting. Bonds: Attractive, Enemies, Adventurer. Occupation: Gardener

Voice: Aggressive tone

Attributes [hide]

Geoffrey Cason, Male Human Bard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 22000 sp.


Social Check DCs


Arnold Payton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats. He carries with him a set of pickaxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His white hair is kept up in a ponytail inside a small hat. He is very pretty but has cold, dead eyes.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: Born in the south to a Barrister, Arnold learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Barrister.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Disciplined, Professionalism. Flaws: Disease. Bonds: Attractive, Job. Occupation: Barrister

Voice: Rolls R's

Attributes [hide]

Arnold Payton, Male Human Cleric 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 12 (+1)10 (+0)
Skills Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 1000 sp. A silver and pearl hairclip (10 gp). Gold and topaz bottle stopper cork (400 gp). Silver chalice with lapis lazuli gems (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hubert Addington, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He likes to wear black tank tops with grey pants. He has a very tight haircut. He wears a mask on his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Hubert and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Immigrant, Rich. Occupation: Shoemaker

Voice: Spits words with contempt

Attributes [hide]

Hubert Addington, Male Human Commoner 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)16 (+3) 12 (+1)15 (+2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Goblin, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +4

Possessions: 20000 cp. Deep blue spinel (300 gp). Rock crystal (20 gp). Aquamarine (300 gp). Chrysoprase (20 gp). 1 Minor magic item.


Social Check DCs


Miles Vance, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His auburn hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gifted from a young age, Miles studied abroad. His psionic abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Australian accent

Attributes [hide]

Miles Vance, Male Human Barbarian 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 47 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 30000 cp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Shane Dalton, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and is wearing colorful clothing, dressed as a Masseuse. His left hand appears badly burned and disfigured. He has a small bristly mustache and wavy brown hair. His eyes are a pleasant brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Energy wise he seems alert and responsive.

History: Shane hails from a village terrorized by gnolls. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He is untrained/undisciplined, which makes him dangerous.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Ideals: Professionalism. Flaws: Insane. Bonds: Job, Enemies, Debt. Occupation: Masseuse

Voice: pre-pubescent

Attributes [hide]

Shane Dalton, Male Human Paladin 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 83 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)14 (+2) 7 (-2)15 (+2)
Skills Arcana +5, History +5
Senses Passive Perception 8
Languages Common, Sylvan, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. Azurite (7 gp). Obsidian (7 gp). Alexandrite (600 gp). Deep blue spinel (600 gp). Rhodochrosite (7 gp). Peridot (80 gp).


Social Check DCs

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