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Advanced [show]


Diggory Cornish, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He wears a feathered hat to cover his moderate length silver hair. His eyes are likewise violet.

Personality: He is almost excessively polite to everyone, even when angry. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of northern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He became a Assassin soon after.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Assassin

Voice: Boston accent

Attributes [hide]

Diggory Cornish, Male Human Rogue 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 47 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)12 (+1) 17 (+3)11 (+0)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has golden hair. He is baby faced.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised by priests from a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and human compassion

Flaws: Racist. Bonds: Poor, Adventurer, Religious, Mentor. Occupation: Map Maker

Voice: Whispers

Attributes [hide]

Wymar Barney, Male Human Sorcerer 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)6 (-2) 12 (+1)13 (+1) 14 (+2)15 (+2)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 2d8-3, Ranged +1 / 2d8-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: Just what you see.


Social Check DCs


Clerebold Harper, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His whole body is exceptionally muscular. His blonde hair is cut jaggedly and amateurishly. His eyes are brown.

Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.

History: He was born the only child of a wealthy merchant. His psionic abilities were realized during a raid on his village. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Philantrophist, Professionalism, Entrepeneur, Gifted. Bonds: Immigrant. Occupation: Armorer

Voice: Spits and sputters

Attributes [hide]

Clerebold Harper, Male Human Cleric 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)8 (-1) 13 (+1)13 (+1)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 800 gp. Rock crystal (70 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Rolf Shirley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is knotted and matted. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Rolf was born the youngest of three triplets. A freak accident while working with his Interpreter mother left him crippled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and doesn't want to be a roofer and was forced into it by his family

Ideals: Fighting, Athletic. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Roofer

Voice: Breathy voice

Attributes [hide]

Rolf Shirley, Male Human Expert 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 18 (+4)12 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Patrick Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a yellow vest and prefers black and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His auburn hair is long and unkept. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, he is a well trained Merchant. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business.

Ideals: Logical. Flaws: Ugly, Addict, Antagonistic. Bonds: Job. Occupation: Merchant

Voice: Relaxed voice

Attributes [hide]

Patrick Ashley, Male Human Cleric 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 70 pp.


Social Check DCs

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