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Advanced [show]


Ernest Whitby, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, brown shirt, and grey tie. His red hair is greying along the sides and has receded to reveal a widow's peak. He has hazel eyes and a grey hat with a brown feather.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Navigator business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Navigator for hire.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Racist. Bonds: Religious, Job, Adventurer. Occupation: Navigator

Voice: Smoker's lung

Attributes [hide]

Ernest Whitby, Male Human Druid 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Gnome, Ignan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Reynard Clayton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears violet leather gloves, a violet jacket, and tight pants. His golden hair is styled in orderly dreadlocks. His eyes are gray and beady.

Personality: This man loves painting and to teach people painting more than just about anything. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Engraver arts, while his mother instructed him in etiquette, music and courtly manner. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting orcs, the young Reynard began to lead the lost caravan. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against orcs; and someone believes him a fraud

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Engraver

Voice: Pronounces difficult words wrong

Attributes [hide]

Reynard Clayton, Male Human Bard 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)18 (+4) 16 (+3)10 (+0)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Gnome, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143200000

Possessions: 500 gp. 1 Half-Plate.


Social Check DCs


Tim Cornish, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright yellow suits and hats. With a patchy brown beard and wild brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is extraordinarily eccentric. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Tim was raised in a hard working conservative environment. A gifted student he started as a Weaver, but he got bored and became a Bellfounder. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: His religion dominates his actions; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Job, Adventurer, Religious. Occupation: Bellfounder

Voice: Cold and demanding tone

Attributes [hide]

Tim Cornish, Male Human Commoner 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Athletics +6, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5

Possessions: 12000 sp.


Social Check DCs


Heward Tewksbury, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length auburn hair. His green eyes lackadaisically let the world flow into them.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Flattery will make him almost putty in your hands.

History: He was born to loving parents in a slum to the south. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Jeweler.

Motivation: He wants revenge against drow; and to protect his home

Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Heward Tewksbury, Male Human Cleric 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)12 (+1) 18 (+4)10 (+0)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 300 gp.


Social Check DCs


Aldous Addington, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. His moppish blonde hair is in a traditional bowl cut. He has a dull look in his amber eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a great chef.

History: The child of northern immigrants he idolized his mother. His psionic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Immigrant. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Aldous Addington, Male Human Wizard 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)13 (+1) 15 (+2)10 (+0)
Skills Athletics +5, Performance +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs

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