Gerald Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He tends to wear a black poncho over his likewise colored trousers and shirt. His hair is short and auburn. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His father raised him in a mountain cabin. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist, Artistic. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Fisher
Voice: French accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Black star sapphire (900 gp). Malachite (8 gp). Tiger eye turquoise (8 gp). 1 Masterwork Uncommon Weapon.
Lewis Ashton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears an entirely violet suit with white socks and a vest with buckled shoes. His auburn hair is matted, messy, and big. His eyes are blue.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is obsessed with a lost civilization.
History: He comes from a rich eastern family. He worked as a nervous Unemployed and found it very stressful. He has set out to sabotage the competition.
Motivation: A need for knowledge about a nearby landmark; and he is greedy
Flaws: Ugly, Selfish. Bonds: Adventurer, Rich, Job. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 5 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 40000 cp. 2 Acid flasks. 1 Alchemist’s fire.
Aldous Bradly, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and he is always smoking a pipe.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Aldous took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Revenge; and someone believes him a fraud
Ideals: Gifted. Flaws: Terse, Antagonistic. Bonds: Poor, Enemies. Occupation: Barber
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 800 sp. 1 Half-Plate. 1 Chain shirt. 1 Darkwood Shield.
Odo Thornton, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this western man dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His father raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Athletic, Passionate, Extrovert. Flaws: Insomniac. Bonds: Attractive. Occupation: Priest
Voice: Dutch accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 18 (+4) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Odo Anderton, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He is dressed in earthy colors with a yellow and red handkerchief worn on his left side, marred by sweets. His hair is white and curly. His violet eyes lackadaisically let the world flow into them.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised in a desert tribe. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has dedicated himself to building a better village for his children.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Nature, Adventurer, Debt. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
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