Gerald Weston, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair, when down, is lengthy. He has a tattooed face.
Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.
History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.
Motivation: He has passion for adventuring and risk; and a strong sense of loyalty to human people
Ideals: Justice. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 3200 sp. 1 Climber’s kit. 1 Climber’s kit. 1 Silver holy symbol.
William Alston, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His red hair is heavily combed to the left. He has a dull look in his brown eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Gifted. Bonds: Rich, Has a crush, Adventurer. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp.
Reynard Washington, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. His blonde hair has been sun bleached extensively. He is baby faced.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Soapmaker arts, while his mother instructed him in etiquette, music and courtly manner. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Soapmaker work with an outfit from a few towns over. Soapmaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Soapmaker job and began his own company from there.
Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found
Flaws: Impulsive. Bonds: Job, Rich, Family. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 800 gp.
Balimaar Tickle, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat. He has a moderate pudge and is not very fit. He has styled his silver hair well, parting it to the right. He tend to wears goggles to shield his eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Balimaar lived on a farm with his father, near the main road leading to a nearby town. In his 14th year, his parents were killed by a drow raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants revenge against drow; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Joker, Justice. Bonds: Family, Enemies. Occupation: Gardener
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 58 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 15 (+2) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +5
Possessions: 400 gp. Moss agate (4 gp). Aquamarine (900 gp).
Trym Elton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears an entirely green suit with brown socks and a vest with buckled shoes. He has a hunchback. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trym hails from a village terrorized by drow. In his 10th year, his parents were killed by a drow raid, leaving Trym alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to open a new tavern; and many drow want him driven away
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Enemies, Guardian. Occupation: Slave Trader
Voice: Whispers
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 39 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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