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Advanced [show]


Trey Carlton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He very much looks the part of a Sellsword. His black hair is cut short. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Sellsword job and began his own company from there.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Military. Occupation: Sellsword

Voice: Posh accent

Attributes [hide]

Trey Carlton, Male Human Druid 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 31 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)10 (+0) 11 (+0)15 (+2)
Skills Athletics +7, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 10000 sp.


Social Check DCs


Dean Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a very tight haircut. His brown eyes dart from person to person to random spaces in the air.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Dean was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carpenter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Human compassion; and to reunite with his absent father

Flaws: Terse, Racist. Bonds: Poor, Adventurer, Family, Job. Occupation: Carpenter

Voice: Farmer accent

Attributes [hide]

Dean Myerscough, Male Human Druid 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)13 (+1) 18 (+4)10 (+0)
Skills Intimidation +3
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 300 gp. Brown-green garnet (90 gp). Freshwater pearl (7 gp). Lapis lazuli (7 gp). Chalcedony (50 gp).


Social Check DCs


Adam Hackney, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He is muscular with a powerful set of arms. His blonde hair and beard is wavy and long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Energy wise he seems alert and responsive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Professionalism. Bonds: Attractive, Rich, Nature. Occupation: Carter

Voice: Soft and melodious

Attributes [hide]

Adam Hackney, Male Human Bard 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 18 (+4)17 (+3)
Skills Insight +6, Nature +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 400 gp.


Social Check DCs


Theodoric Shelly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he prefers to wear flannel. His hair is black and very short. His eyes are brown and he is always smoking a pipe.

Personality: Theodoric hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He receives visions of the future at random moments

History: Gifted from a young age, Theodoric studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Artistic, Gifted, Impeccable. Flaws: Antagonistic, Addict. Occupation: Barrister

Voice: Slurs words

Attributes [hide]

Theodoric Shelly, Male Human Expert 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 8 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +1, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +4

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His brown hair is knotted and matted. His green eyes are passionate and lively.

Personality: He is irascible and easily irritated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Gerard was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Map Maker

Voice: Strong lisp

Attributes [hide]

Gerard Wentworth, Male Human Cleric 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)11 (+0) 12 (+1)9 (-1)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 800 gp.


Social Check DCs

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