Kassoon
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NPC Generator

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Advanced [show]


Hugh Marlee, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man is typically in his Spy uniform. His hair, while still mostly white, has prominent grey streaks. He has gray eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He would rather hide behind his crafts than deal with other people.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spy arts, while his father instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has never given up on his dancing dream.

Motivation: To be a Navigator again; and wants to open a new tavern

Ideals: Artistic. Flaws: Shy. Bonds: Job, Guardian, Rich. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Hugh Marlee, Male Human Cleric 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)8 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Trey Ansley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is dressed in a clean blue cloak covering his clean studded leather. Beneath his clothing is a huge mess of scar tissue. He wears his red hair down. His ears are large.

Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the east, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted arcane powers by his dying brother.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Trey Ansley, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)6 (-2) 17 (+3)8 (-1)
Skills Athletics +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Don Badger, Male Human [Permalink]

Personal [hide]

Description: He wears bulky white painted plate armor, and he perpetually has his trident ready. He has shaved his head bald. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the east. Flattery will make him almost putty in your hands.

History: Born to a Mercenary, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting, Pacifist. Flaws: Selfish. Bonds: Poor, Job. Occupation: Spice Merchant

Voice: Slow speaker

Attributes [hide]

Don Badger, Male Human Commoner 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 8 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 14 (+2)18 (+4)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +5

Possessions: Moonstone (50 gp). Moss agate (9 gp). Golden yellow topaz (500 gp).


Social Check DCs


Heward Harlow, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time, and sports empty pouches on his belt. His red hair is greasy and uncared for. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and to prove his worth to the world

Flaws: Ugly, Terse, Impulsive, Fearful. Bonds: Poor. Occupation: Cook

Voice: growls and snarls, animalistic

Attributes [hide]

Heward Harlow, Male Human Bard 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)9 (-1) 11 (+0)14 (+2)
Skills Investigation +1, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 pp.


Social Check DCs


Kody Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a violet armored body suit, with a simple grey line shooting up and back down. He has a slight overbite and is overall scrawny. His black hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with finding treasure.

History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Warrior school at a young age so that he could practice his divine talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Mentor. Occupation: Junk Dealer

Voice: Farmer accent

Attributes [hide]

Kody Abram, Male Human Warrior 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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