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NPC Generator

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Advanced [show]


Odo Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with green lining and desert motifs. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He dislikes all the random violence that takes place in the south. He also has developed a complete distrust of the Fletcher profession.

History: Born in the south to a Dilettante, Odo learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He's also a talented Fletcher, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Pacifist. Bonds: Attractive, Job, Family. Occupation: Dilettante

Voice: German accent

Attributes [hide]

Odo Weston, Male Human Barbarian 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 38 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)7 (-2) 17 (+3)10 (+0)
Skills Deception +2, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Everard Badger, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has done his best to style his chestnut hair to look like a famous performer. He has a dull look in his green eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.

History: He got into the Armorer business at a young age. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has drifted from career to career and currently works as a Armorer.

Motivation: Wants to raise his children well; and he is wracked by social anxiety

Ideals: Optimist. Flaws: Addict, Fearful. Bonds: Rich, Job, Family. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Everard Badger, Male Human Sorcerer 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)10 (+0) 15 (+2)13 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 500 gp.


Social Check DCs


Adelard Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Guard. He has wavy white hair. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Animals are drawn to him, and he is able to talk to them.

History: Adelard was raised in a hard working conservative environment. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Addict, Depressed. Bonds: Immigrant, Job, Adventurer. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Adelard Stratford, Male Human Barbarian 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Arcana +5, History +5
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Holy water.


Social Check DCs


Justin Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. His auburn hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Spy father left him crippled. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and he desires power and/or immortality

Flaws: Antagonistic, Disease. Bonds: Adventurer, Family, Rich. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Justin Acton, Male Human Warrior 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)11 (+0) 16 (+3)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Kody Wharton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan vest and prefers white and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair is still thick. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful necromancer made him what he is. A freak accident while working with his Hunter mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Actor

Voice: Strong lisp

Attributes [hide]

Kody Wharton, Male Human Adept 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)14 (+2) 8 (-1)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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