Aldous Rowley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has moderate length blonde hair. His brown eyes dart from person to person to random spaces in the air.
Personality: A deeply religious man he believes everything happens for a reason. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was a mechanic, and taught him how to fix just about anything. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and he's looking for his big break
Ideals: Persistence. Flaws: Impulsive. Bonds: Religious, Job, Adventurer. Occupation: Shoemaker
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal, Undercommon, Halfling
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Tim Stanford, Male Human [Permalink]
Personal [hide]
Description: An older man who is dressed in an above average manner, he is not a threatening figure. He has a small bristly mustache and wavy chestnut hair. His eyes are a pleasant violet.
Personality: A skeptical and narcissistic man, Tim's first love is himself. His second love is also himself. He also is a firm believer in the manly ideal.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and to get a good night's sleep
Ideals: Impeccable. Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 19 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Infernal, Celestial, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Pink pearl (140 gp). Black star sapphire (1500 gp). Alexandrite (400 gp). Rhodochrosite (9 gp).
Patrick Blythe, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a custom-built plate barding that's adorned with black lining and desert motifs, and is pretty ugly. His auburn hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Gifted from a young age, Patrick studied abroad. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was granted martial powers by his dying sister.
Motivation: He loathes his own lifestyle; and he wants revenge against drow
Ideals: Joker, Gifted. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Charles Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow costume with the symbols of his god on his torso. His red hair is knotted and matted. His ears are large.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born on a small isolated farm. While studying, he fell in love. They married and had a daughter. He used his abilities to travel the world and help people.
Motivation: Nothing but the best is good enough for him; and money/treasure
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Nature, In love. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Randal Clare, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a black handlebar mustache and slicked back black hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Selfish. Bonds: Adventurer, Religious, Mentor. Occupation: Unemployed
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 3 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp.
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