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NPC Generator

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Advanced [show]


Miles Wentworth, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His silver hair is matted, messy, and big. His eyes are hazel and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Priest but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. His druidic abilities were realized during a raid on his village. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Pacifist, Gifted. Flaws: Ugly, Selfish. Bonds: Rich, Adventurer. Occupation: Priest

Voice: American accent

Attributes [hide]

Miles Wentworth, Male Human Warrior 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 74 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)15 (+2) 17 (+3)11 (+0)
Skills History +5, Medicine +6
Senses Passive Perception 13
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. Aquamarine (1600 gp). Fiery yellow corundum (1600 gp). Blue quartz (11 gp). Star rose quartz (60 gp). 1 Minor magic item.


Social Check DCs


Lewis Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. He has a black handlebar mustache and slicked back black hair. He is baby faced.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born in a small mountains village. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and revenge

Ideals: Fighting. Flaws: Antagonistic. Bonds: Slave, Enemies, Nature, Poor. Occupation: Server

Voice: Russian accent

Attributes [hide]

Lewis Dumph, Male Human Wizard 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 31 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 16 (+3)11 (+0) 15 (+2)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 300 gp. Deep green spinel (160 gp). Carnelian (70 gp). Aquamarine (500 gp).


Social Check DCs


Geoffrey Easton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'9" and wears a custom-built plate barding that's adorned with black lining and desert motifs. His white hair is matted, messy, and big. His eyes are amber and catlike.

Personality: He will rave to anyone who will listen. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of northern immigrants he idolized his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Insane, PTSD. Bonds: Immigrant. Occupation: Shipwright

Voice: Sleepy voice

Attributes [hide]

Geoffrey Easton, Male Human Paladin 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 16 (+3)10 (+0)
Skills Athletics +2
Senses Passive Perception 13
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 100 gp.


Social Check DCs


Thomas Barton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. He sports a long red beard, and similarly colored long hair. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invites people to come help in his community garden.

History: Thomas was born with his father's beautiful face. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Optimist, Philantrophist. Flaws: PTSD. Bonds: Attractive, Immigrant, Family. Occupation: Knight

Voice: Strong lisp

Attributes [hide]

Thomas Barton, Male Human Ranger 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Stealth +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp.


Social Check DCs


Ernest Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man wears a tan coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He is muscular with a powerful set of arms. He wears his red hair down. His eyes are amber and beady.

Personality: He is calm most of the time but flees social interaction. The war was a terrible time for him, and Ernest does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to loving parents in a slum to the south. His mother was a soldier and died while he was still young. Ernest was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Ugly, Shy, Depressed. Bonds: Military, Poor. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Ernest Winterbourne, Male Human Warrior 6
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 5 (-3)15 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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