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Advanced [show]


Thomas Middleton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft red waves gently in the breeze. His skin is fair and his fingers are delicate and long. His blonde hair is heavily combed to the left. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: He is the product a well kept family trust fund and as such has never really known need. His psionic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Philantrophist, Persistence, Gifted. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Uses lots of figures of speech

Attributes [hide]

Thomas Middleton, Male Human Warrior 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 15 (+2)13 (+1)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3

Possessions: 400 gp. Rock crystal (60 gp). Iolite (60 gp). Deep green spinel (130 gp).


Social Check DCs


Henry Dudley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a grey tunic with brown highlights, and long green pants that bunch up around his shoes. His silver hair has been sun bleached extensively. His eyes are likewise gray. His teeth are white and perfect.

Personality: Always inclined to offer people food he seems plenty friendly. He has a minor phobia of water and hates getting wet.

History: He got into the Miller business at a young age. He was an apprentice working in his mother's forge. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Henry never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He has a crush on the local Spice Merchant; and sabotage a competitor

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Job, In love, Has a crush. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Henry Dudley, Male Human Paladin 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)12 (+1) 8 (-1)9 (-1)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Drogo Upton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and is well dressed, but even with his fine clothing he looks run-down. His hair is silver and curly. His ears are large.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.

History: Drogo was born the youngest of three triplets. Drogo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and regain custody of his daughter

Flaws: Ugly, Addict. Bonds: Enemies, Family, Adventurer. Occupation: Priest

Voice: Smoker's lung

Attributes [hide]

Drogo Upton, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)9 (-1) 17 (+3)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Heward Jacobs, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a violet tunic with grey highlights, and long violet pants that bunch up around his shoes. He wears a Stetson hat to hide his balding. His eyes are likewise blue. His teeth are white and perfect.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: Heward was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants to meet his childhood hero; and balancing his hectic life and new mayor responsibilities is difficult

Flaws: Cynical, Secretive. Bonds: Attractive, Immigrant, Job, Adventurer. Occupation: Mayor

Voice: Sleepy voice

Attributes [hide]

Heward Jacobs, Male Human Warrior 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)6 (-2) 11 (+0)18 (+4)
Skills Arcana +0, Stealth +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 200 gp. Violet garnet (800 gp). 1 Half-Plate.


Social Check DCs


Manfred Brandon, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His hair is long and chestnut with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His face is covered beneath a completely black helmet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Sculptor, but he was a colossal failure. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Manfred Brandon, Male Human Warrior 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +2, Deception +2
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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