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NPC Generator

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Advanced [show]


Thomas Barclay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. He keeps his silver hair in a flapper bob. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Thomas is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Thomas took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Regain custody of his son; and he has a crush on the local detective

Ideals: Optimist, Gifted. Flaws: Secretive. Bonds: Attractive, Family, Has a crush. Occupation: Shipwright

Voice: Excited and jittery

Attributes [hide]

Thomas Barclay, Male Human Monk 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Arnold Lincoln, Male Human [Permalink]

Personal [hide]

Description: This man wears an entirely brown suit with tan socks and a vest with buckled shoes. He has a penchant for wearing a ring with an oversized ruby on his left hand. His brown hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is mildly Human supremacist, though he does not identify as such. He is able to fit into much smaller and tighter spaces than normal.

History: The child of southern immigrants he idolized his father. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and human compassion

Ideals: Gifted. Flaws: Insane, Racist. Bonds: Rich, Immigrant. Occupation: Miller

Voice: Mumbles to self between sentences

Attributes [hide]

Arnold Lincoln, Male Human Commoner 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)14 (+2) 15 (+2)10 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Manfred Harrington, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His brown hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and someone believes him a fraud

Ideals: Pacifist. Flaws: Ugly. Bonds: Nature, Poor, In love. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Manfred Harrington, Male Human Commoner 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Theodoric York, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is chestnut and curly. His gray eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was a soldier and died while he was still young. Theodoric was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.

Motivation: Money/treasure; and sabotage a competitor

Ideals: Philantrophist. Bonds: Rich, Military, Job. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Theodoric York, Male Human Druid 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)14 (+2) 9 (-1)6 (-2)
Skills History +5, Nature +5
Senses Passive Perception 9
Languages Common, Goblin, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gomory Graham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is golden and curly. His half smiles and gray eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born to a Blacksmith, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. Some 8 years later his spouse died after the birth of his son. Heartbroken, Gomory never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Athletic. Bonds: Poor, Attractive, Guardian, In love. Occupation: Painter

Voice: High pitched, excited

Attributes [hide]

Gomory Graham, Male Human Fighter 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. Black pearl (1000 gp). Fire opal (900 gp). Tiger eye turquoise (9 gp).


Social Check DCs

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