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Advanced [show]


Gerald Westbrook, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and wears a yellow vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He has all his life been fascinated with dancing.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tanner work with an outfit from a few towns over. Tanner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Ugly, Shy. Bonds: Job. Occupation: Tanner

Voice: Soft and mumbly

Attributes [hide]

Gerald Westbrook, Male Human Bard 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)6 (-2) 6 (-2)13 (+1)
Skills Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 sp. Malachite (5 gp). Rich purple corundum (1400 gp).


Social Check DCs


Charles Wellington, Male Human [Permalink]

Personal [hide]

Description: This malnourished man likes to wear ponchos typically of a light tan in addition to tight pants. He keeps his silver hair in a flapper bob. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to loving parents in a slum to the west. A freak accident while working with his Ruler father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and revenge

Ideals: Disciplined. Flaws: Impulsive, Disease. Bonds: Poor, Attractive, Immigrant. Occupation: Brewer

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Wellington, Male Human Paladin 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)18 (+4) 17 (+3)6 (-2)
Skills Medicine +5, Nature +6
Senses Passive Perception 13
Languages Common, Auran, Giant, Gnoll, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Smokesticks.


Social Check DCs


Anthony Ainsley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. He has done his best to style his white hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 10th year, his parents were killed by a gnolls raid, leaving Anthony alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Anthony was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To get a good night's sleep; and someone believes him a fraud

Ideals: Justice. Flaws: Insomniac, Emotional. Bonds: Religious, Enemies. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Anthony Ainsley, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 17 (+3)17 (+3) 15 (+2)12 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2400 sp.


Social Check DCs


Thomas Addington, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. His auburn hair, when down, is lengthy. He has a dull look in his amber eyes.

Personality: He has always had a great fascination with Human culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Racist, Shy. Bonds: Poor, Adventurer. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Thomas Addington, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 15 (+2)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Moonstone (50 gp). Chalcedony (50 gp). Chalcedony (50 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Guy Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His tied-back hair is red. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Ruler, who enjoyed hunting, Guy was taken on many hunting expeditions. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Flaws: Disease, Impulsive, Antagonistic, Depressed. Bonds: Nature. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Guy Ramsay, Male Human Monk 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 15000 cp.


Social Check DCs

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