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Advanced [show]


Robert Hastings, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep blue leather and dull pastel iron scale mail, and carries maces. He is bald on top and has large chestnut tufts of hair around his ears. His brown eyes are passionate and lively.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting, Passionate, Gifted. Flaws: Ugly, Mundane. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Robert Hastings, Male Human Adept 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills Investigation +4, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1200 gp.


Social Check DCs


Gilbert Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is fair and his fingers are delicate and long. His chestnut hair is unkempt and raggedy. His hazel unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Flaws: Ugly, Disease, Antagonistic, Fearful. Bonds: Poor. Occupation: Ruler

Voice: Mousy voice

Attributes [hide]

Gilbert Southey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)16 (+3) 7 (-2)11 (+0)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Abyssal, Auran, Goblin
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Balimaar Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. He wears round tiny glasses practically rammed into his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.

History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Balimaar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist. Flaws: Insomniac. Bonds: Poor. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Balimaar Gracey, Male Human Aristocrat 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 10 (+0)15 (+2)
Skills Animal Handling +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arnold Kendall, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his hair in dreadlocks. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Arnold was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bricklayer. He ran away from his former home and has been making his living as a Bricklayer for the past few years.

Motivation: Sabotage a competitor; and marry his sister to traveling adventurers

Bonds: Attractive, Poor, Job, Adventurer, Family. Occupation: Bricklayer

Voice: Old Prospector

Attributes [hide]

Arnold Kendall, Male Human Rogue 7
Medium (5'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)17 (+3) 6 (-2)9 (-1)
Skills Athletics +5, History +6
Senses Passive Perception 8
Languages Common, Gnoll, Dwarven, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +6

Possessions: 3000 sp. Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Langley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and very much looks the part of a Bowyer. His golden hair is heavily combed to the right. He wears an eyepatch.

Personality: He has always had a great fascination with Human culture. He plays an instrument quite well.

History: Tim was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Tim was left his mother's suit of armor and trained in its use and care. He then took over the family business and is one of the better Bowyer for hire.

Motivation: Further expansion of business; and a strong sense of loyalty to human people

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Job, Military. Occupation: Bowyer

Voice: Hissing voice

Attributes [hide]

Tim Langley, Male Human Expert 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 16 (+3)8 (-1)
Skills Athletics +5, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5

Possessions: 800 gp. Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Solid gold idol (600 gp).


Social Check DCs

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