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Advanced [show]


Balimaar Merton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. His amber eyes peer out from beneath his feathered blue hat.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends.

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Immigrant, Mentor. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Balimaar Merton, Male Human Bard 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)17 (+3) 12 (+1)14 (+2)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Ignan, Abyssal, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 100 gp.


Social Check DCs


Trym Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of tridents on his belt, each one with a ruby on the hilt. His hair is blonde and curly. His eyes, though not visible through his cowl, are hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a minor phobia of water and hates getting wet.

History: He was born several months after his mother was called into army service. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Trym's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Poor, Military. Occupation: Cartwright

Voice: Smooth and feminine

Attributes [hide]

Trym Fawcett, Male Human Bard 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)9 (-1) 12 (+1)12 (+1)
Skills Persuasion +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 12000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raymond Darby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears many layers of old clothing at all times. His tied-back hair is golden. His eyes are a pleasant amber.

Personality: He is extraordinarily eccentric. Flattery will make him almost putty in your hands.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He hasn't been sleeping well lately.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Ugly, Insane, Selfish, Disease, Insomniac. Bonds: Poor. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Raymond Darby, Male Human Wizard 9
Medium (5'9") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 34 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)14 (+2) 18 (+4)12 (+1)
Skills History +5, Intimidation +4
Senses Passive Perception 14
Languages Common, Aquan, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344432

Possessions: 1600 gp. Red spinel (100 gp).


Social Check DCs


Dean Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a violet low-cut shirt, and a feathered hat upon his head. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. His moppish red hair is in a traditional bowl cut. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He misses his home and complains about the freezing weather, even in summer.

History: Dean was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Family, Rich. Occupation: Mortician

Voice: Australian accent

Attributes [hide]

Dean Heiser, Male Human Expert 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Trey Westcott, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. He has moderate length silver hair. His eyes are blue and catlike.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a island tribe. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult; and he is unsatisfied with his job

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Job, Nature, Debt. Occupation: Interpreter

Voice: Dutch accent

Attributes [hide]

Trey Westcott, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 9 (-1)13 (+1)
Skills Arcana +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Goblin, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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