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NPC Generator

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Advanced [show]


Tim Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a robe, a symbol of luck around his neck, and a spear on his belt. He wears his red hair up in a very large beehive style do. His amber eyes are slightly larger than normal.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Fighting, Justice, Gifted. Flaws: Sensitive, Ugly. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Tim Kimberly, Male Human Sorcerer 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)12 (+1) 12 (+1)11 (+0)
Skills Acrobatics +0, Athletics +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Roland Berkeley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Barkeep profession.

History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: To be a Barkeep again; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Family. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Roland Berkeley, Male Human Druid 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)11 (+0) 8 (-1)10 (+0)
Skills Investigation +2, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


John Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. His brown hair is cut short with large spiked bangs in the front. His violet eyes are slightly larger than normal.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Cartwright, but he got bored and became a Laborer. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Selfish. Bonds: Poor, Religious, Job. Occupation: Laborer

Voice: Loud with bravado

Attributes [hide]

John Brownrigg, Male Human Wizard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 10 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)16 (+3) 18 (+4)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 14
Languages Common, Sylvan, Druidic, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 300 gp.


Social Check DCs


Roger Peyton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear white tank tops with red pants. He wears a deerstalker hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roger is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. Cursed with a spirit at a very young age, Roger has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Shy, Disease. Bonds: Adventurer, Job. Occupation: Adventurer

Voice: Sighs a lot, exhausted

Attributes [hide]

Roger Peyton, Male Human Bard 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills History +3, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 5000 sp.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He keeps his long brown hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and revenge

Ideals: Impeccable. Flaws: Addict, Antagonistic. Bonds: Poor, Enemies. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

William Marley, Male Human Expert 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Amethyst (80 gp). Aquamarine (400 gp). Tiger eye turquoise (16 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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