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NPC Generator

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Advanced [show]


Patrick Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers white and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of morningstars on his belt, each one with a emerald on the hilt. He has moderate length chestnut hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Patrick Tenley, Male Human Commoner 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 4 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)17 (+3) 9 (-1)9 (-1)
Skills Animal Handling +1
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerard Law, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his spear ready. His red hair is thinning but still full. His green eyes are passionate and lively.

Personality: Gerard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting, Extrovert, Logical. Flaws: Disease. Bonds: Adventurer. Occupation: Shipwright

Voice: Spits words with contempt

Attributes [hide]

Gerard Law, Male Human Expert 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 800 gp. Rock crystal (40 gp).


Social Check DCs


Alexandre Tinley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a blue Stetson hat and blue clothes. His long chestnut hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Alexandre was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Laborer. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His spouse's relatives view him with great suspicion; and he is compelled to act according to his religious beliefs

Flaws: Impulsive. Bonds: Nature, Family, Job, Religious. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alexandre Tinley, Male Human Aristocrat 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)12 (+1) 10 (+0)13 (+1)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Gerald Darby, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear white clothing when he does not wear armor. His hair, while still mostly golden, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the south to a Fletcher, Gerald learned a great deal about his father's area of expertise. He has had some formal singing training, and achieved minor success. Now he works as a singing tutor during his time off.

Motivation: To find somewhere to settle down; and further expansion of business

Ideals: Artistic, Logical. Flaws: Mundane. Bonds: Job, In love. Occupation: Fletcher

Voice: High pitched, excited

Attributes [hide]

Gerald Darby, Male Human Wizard 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)13 (+1) 12 (+1)10 (+0)
Skills Athletics +3, Stealth +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1300 sp. 1 Masterwork manacles. 1 Good lock.


Social Check DCs


Everard Rodney, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a simple white robe with brown stripes complete with hood, he is not a threatening figure. His white hair has been sun bleached extensively. He wears an eyepatch.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Professionalism. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Everard Rodney, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)11 (+0) 11 (+0)14 (+2) 13 (+1)15 (+2)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2300 sp.


Social Check DCs

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