Gerard Hadlee, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise green. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.
History: The child of eastern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Wants to work out more often; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Professionalism, Persistence. Bonds: Attractive, Immigrant. Occupation: Locksmith
Voice: Posh accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 10 (+0) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 400 gp.
Ernest Staurheim, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. He has wavy red hair. His amber unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Navigator born in the past three hundred years. He receives visions of the future at random moments
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Navigator and found it very stressful. He now owns his own business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Navigator
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp. Amber (60 gp). Eye agate (8 gp). Red spinel (60 gp). 1 Half-Plate.
Godfrey Woods, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a green armored body suit, with a simple brown line shooting up and back down. His red hair is styled in orderly dreadlocks. His face is scarred and worn.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Painter
Voice: Shortens vowels
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Dustin Law, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is an epitome of beauty. His brown hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are amber.
Personality: He is happy with his job as a Glassblower. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Dustin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and to be a seamstress again
Bonds: Attractive, Job, Adventurer, Poor, Military. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 5 (-3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 gp.
Conrad Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a simple black robe with white stripes complete with hood. He carries with him a set of bastard swords on his belt, each one with a topaz on the hilt. He has a brown handlebar mustache and slicked back brown hair. His eyes are gray and catlike.
Personality: Eccentric and domineering, Conrad will drive conversation. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bather work with an outfit from a few towns over. Bather work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Bather for hire.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Adventurer, Job. Occupation: Bather
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Rhodochrosite (11 gp). Silver pearl (160 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
