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NPC Generator

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Ernest Anderton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. He keeps his white hair in a pixie cut. His hazel unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is greedy; and he's repulsed by the pc

Flaws: Disease, Antagonistic. Bonds: Rich, Family, Immigrant. Occupation: Shipwright

Voice: Posh accent

Attributes [hide]

Ernest Anderton, Male Human Sorcerer 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)16 (+3) 18 (+4)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is singed and shortened. He wears an eyepatch.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Energy wise he seems alert and responsive.

History: Born in the west his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Fighting, Athletic, Optimist, Professionalism. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright

Voice: Mumbles to self between sentences

Attributes [hide]

William Tattersall, Male Human Bard 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)18 (+4) 12 (+1)15 (+2)
Skills Insight +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Dwarven, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 300 gp.


Social Check DCs


Gunter Easton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His blonde hair is kept up in a ponytail inside a top hat. His eyes are green and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Many dire rats want him driven away.

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Religious, Enemies. Occupation: Butcher

Voice: Slow speaker

Attributes [hide]

Gunter Easton, Male Human Aristocrat 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)13 (+1) 8 (-1)12 (+1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 800 gp. Emerald (600 gp). Alexandrite (700 gp). Sardonyx (60 gp). Golden yellow topaz (700 gp).


Social Check DCs


Conrad Home, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his chestnut hair in a flapper bob. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.

History: The child of a Jeweler, who enjoyed hunting, Conrad was taken on many hunting expeditions. He worked as a nervous Seamstress and found it very stressful. He ran away from his former home and has been making his living as a Seamstress for the past few years.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Nature, Job, Religious. Occupation: Seamstress

Voice: Scandinavian accent

Attributes [hide]

Conrad Home, Male Human Cleric 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +4, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 90 pp. Eye agate (14 gp). Sard (50 gp). Eye agate (14 gp).


Social Check DCs


Trym Huxley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). His chestnut hair is knotted and matted. His eyes are likewise brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents enrolled him in a Bard school at a young age so that he could practice his necromantic talents. He has dedicated himself to building a better trade route.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Gifted, Fighting. Flaws: Selfish, Antagonistic. Bonds: Adventurer. Occupation: Miner

Voice: German accent

Attributes [hide]

Trym Huxley, Male Human Bard 10
Medium (6'6") Human, Neutral Good (CR 10)
Armor Class 12
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 14 (+2)14 (+2) 11 (+0)8 (-1)
Skills Arcana +6, Religion +6
Senses Passive Perception 10
Languages Common, Auran, Gnome
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433320

Possessions: 1300 gp. Aquamarine (1300 gp). Onyx (50 gp).


Social Check DCs

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