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NPC Generator

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Advanced [show]


Gunter Cromwell, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy tan pantaloons and a blue scarf. His red hair is kept up in a ponytail inside a Stetson hat. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a slaver, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He is untrained/undisciplined, which makes him dangerous.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Family, Mentor. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Gunter Cromwell, Male Human Rogue 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 16 (+3)12 (+1)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Sylvan, Draconic, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Conrad Hadley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He wears an entirely violet suit with yellow socks and a vest with buckled shoes. With a patchy brown beard and wild brown hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is obsessed with a lost civilization.

History: The child of a Weaver, who enjoyed hunting, Conrad was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to meet his childhood hero

Bonds: Enemies, Adventurer, Nature, Job, Religious. Occupation: Marshal

Voice: Voice breaks

Attributes [hide]

Conrad Hadley, Male Human Fighter 9
Medium (5'1") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 75 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Acrobatics +6, Arcana +5
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +5

Possessions: 800 gp. Sardonyx (20 gp). Malachite (11 gp). Zircon (20 gp). Star rose quartz (20 gp). Chalcedony (20 gp). Onyx (20 gp). Alexandrite (1200 gp). Golden yellow topaz (1200 gp).


Social Check DCs


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears bulky blue painted plate armor. His golden hair has been sun bleached extensively. His face is scarred and worn.

Personality: He snorts whenever he laughs or is feeling confident. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the west to a Miller, Guy learned a great deal about his father's area of expertise. His parents enrolled him in a Adept school at a young age so that he could practice his martial talents. He ran away from his former home and has been making his living as a Miller for the past few years.

Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and wants to work out more often

Ideals: Athletic, Fighting, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Guy Marleigh, Male Human Adept 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)11 (+0) 13 (+1)10 (+0)
Skills Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 50 pp. Tiger eye turquoise (15 gp). Jasper (60 gp). Rhodochrosite (15 gp). Red spinel (90 gp).


Social Check DCs


Anselm Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He carries with him a set of sickles, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are a pleasant green.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. By chance he met his sister recently and the two have been together since.

Motivation: Marry his sister to traveling adventurers; and he has passion for adventuring and risk

Ideals: Fighting, Gifted. Bonds: Immigrant, Family, Adventurer. Occupation: Engraver

Voice: Mumbles to self between sentences

Attributes [hide]

Anselm Ramsay, Male Human Fighter 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)15 (+2) 14 (+2)16 (+3)
Skills Performance +6, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized black coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His golden hair is lengthy. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is lazy, self-centered, vain, and jealous.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To pay off his debts.

Ideals: Joker, Artistic. Flaws: Selfish. Bonds: Attractive. Occupation: Blacksmith

Voice: American accent

Attributes [hide]

Kody Huckabee, Male Human Sorcerer 8
Medium (5'1") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 11 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)16 (+3) 10 (+0)14 (+2)
Skills Arcana +6, Persuasion +5
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 1600 gp. Old masterpiece painting (700 gp). Gold and topaz bottle stopper cork (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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