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NPC Generator

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Advanced [show]


Alex Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, and carries kukris. His brown hair, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Sculptor business at a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy, Insane. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Alex Clapham, Male Human Paladin 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3100 sp.


Social Check DCs


Anthony Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a rose on it. He has no hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not believe in violence as a means to an end. He is a dedicated Ruler but believes his peers are too gung-ho.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Anthony Tenley, Male Human Barbarian 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Roland Winterbourne, Male Human [Permalink]

Personal [hide]

Description: Standing 6'2", this man is typically in his Tanner uniform. He keeps his silver hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Aggressive, abrasive, and angry, Roland embodies much of what other species detest in the Humans. He takes great joy in being the best Tanner in town.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Job, Attractive. Occupation: Tanner

Voice: Old Prospector

Attributes [hide]

Roland Winterbourne, Male Human Rogue 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 7 (-2)13 (+1)
Skills Religion +4, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 80 pp. Zircon (50 gp). Zircon (50 gp).


Social Check DCs


Richard Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. He wears his brown hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Richard was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Justice, Joker. Flaws: Insomniac. Bonds: Poor, Adventurer. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Richard Livingstone, Male Human Sorcerer 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 15 (+2)9 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 3000 sp. Amber (60 gp). Deep blue spinel (400 gp). Citrine (30 gp). Star ruby (1000 gp).


Social Check DCs


Odo Wellington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he dresses in collared shirts and wears a proper scarf over his head. His hair is greying and his face has many wrinkles. His fierce violet eyes like to dwell on things.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He receives visions of the future at random moments

History: The child of a Interpreter, who enjoyed hunting, Odo was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is unsatisfied with his job; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Odo Wellington, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)13 (+1) 9 (-1)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp.


Social Check DCs

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