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NPC Generator

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Advanced [show]


Everard Brixton, Male Human [Permalink]

Personal [hide]

Description: He wears just a green suit. His auburn hair is long and unkept. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Everard hails from a village terrorized by brigands. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Shy, Fearful, Racist. Bonds: Enemies. Occupation: Beggar

Voice: Raspy

Attributes [hide]

Everard Brixton, Male Human Barbarian 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Azurite (10 gp). Jasper (50 gp).


Social Check DCs


Gerald Allerton, Male Human [Permalink]

Personal [hide]

Description: A 6'1" northern man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his silver hair in a flapper bob. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He uses divination through singing.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and to unite with his sister

Ideals: Gifted. Flaws: Insomniac, Disease. Bonds: Job, Family. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Allerton, Male Human Cleric 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)10 (+0) 14 (+2)17 (+3)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Just what you see.


Social Check DCs


Trym Darlington, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear pastel clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized opal on his left hand. He has moderate length chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He has always had a great fascination with Human culture. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. Like his mother and his sister before him, after school he went straight into learning to become a Bricklayer. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Racist, Secretive. Bonds: Rich, Adventurer, Job. Occupation: Bricklayer

Voice: Boston accent

Attributes [hide]

Trym Darlington, Male Human Commoner 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)5 (-3)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Sharps, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a simple blue robe with yellow stripes complete with hood. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the west. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: Expand his business; and meet up once more with his childhood friend

Flaws: Terse, Fearful. Bonds: Poor, Adventurer, Job. Occupation: Tailor

Voice: Pronounces O like U

Attributes [hide]

Gerard Sharps, Male Human Druid 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1 Banded mail. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Gunter Wellington, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man usually wears his tan robe and has his quarterstaff always slung over his shoulder. He keeps his chestnut hair in a pixie cut. His fierce hazel eyes like to dwell on things.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He ran away from his former home and has been making his living as a Fisher for the past few years.

Motivation: Further expansion of business; and several ex partners dislike his way of doing things and want revenge

Ideals: Optimist. Bonds: Family, Job, Enemies. Occupation: Fisher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gunter Wellington, Male Human Wizard 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 42 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)11 (+0) 11 (+0)9 (-1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 700 gp. Carnelian (80 gp). Silver pearl (50 gp). Moonstone (80 gp). Zircon (80 gp). Sard (80 gp). Fiery yellow corundum (600 gp). Blue star sapphire (600 gp). Freshwater pearl (10 gp).


Social Check DCs

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