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Drogo Woods, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He is typically in his Mortician uniform, and his gloved hand is found clutching a falchion. His silver hair is knotted and matted. He has amber eyes and a green hat with a red feather.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Artistic, Philantrophist. Bonds: Job, Mentor, Family. Occupation: Mortician

Voice: Farmer accent

Attributes [hide]

Drogo Woods, Male Human Bard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)14 (+2) 13 (+1)16 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 11
Languages Common, Undercommon, Orc
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 100 gp.


Social Check DCs


Gomory Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. He wears a top hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Racist. Bonds: Immigrant, Mentor. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Gomory Marleigh, Male Human Ranger 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 11 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)11 (+0) 6 (-2)14 (+2)
Skills History +3, Insight +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 sp. Malachite (4 gp). Deep blue spinel (900 gp). Star ruby (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Tenley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is renowned for his bright brown suits and hats. He has a long silver beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: Confrontational and typically high on some drug or another. He plays an instrument quite well.

History: The child of a Stableman, who enjoyed hunting, Henry was taken on many hunting expeditions. A gifted student he started as a Stableman, but he got bored and became a Animal Trainer. He's since become an addict/alcoholic.

Motivation: Expand his business; and he's in love

Ideals: Artistic. Flaws: Addict. Bonds: Nature, Job, Has a crush. Occupation: Animal Trainer

Voice: Laughs frequently while speaking

Attributes [hide]

Henry Tenley, Male Human Paladin 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Elton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He got into the Engraver business at a young age. He helped his mother out around the business and became quite the natural. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Fighting, Disciplined, Professionalism. Bonds: Job, Nature. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

Don Elton, Male Human Cleric 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)9 (-1) 13 (+1)5 (-3)
Skills Intimidation -1, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Adelard Marley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather, and he perpetually has his whip ready. His hair is blonde and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Adelard was born the youngest of three triplets. His mother was a soldier and died while he was still young. Adelard was left his mother's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Hunter and was forced into it by his family.

Ideals: Fighting, Joker. Bonds: Attractive, Family, Military. Occupation: Hunter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adelard Marley, Male Human Fighter 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)8 (-1) 11 (+0)16 (+3)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 500 gp. Silver pearl (160 gp).


Social Check DCs

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