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Advanced [show]


Gunter Astley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. He has silver hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He got into the Dyer business at a young age. He moved from fad to fad and when he turned 15 he discovered dancing. He has drifted from career to career and currently works as a Dyer.

Motivation: A deep hatred of giants; and to be a tanner again

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Job. Occupation: Dyer

Voice: Spits words with contempt

Attributes [hide]

Gunter Astley, Male Human Aristocrat 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 18 (+4)16 (+3)
Skills Nature +5, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 10 pp. 1 Minor magic item.


Social Check DCs


Peter Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely red suit with grey socks and a vest with buckled shoes. His black hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Retire the richest man in the south; and doesn't want to be a sculptor and was forced into it by his family

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Family, Enemies. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Peter Ogden, Male Human Rogue 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)15 (+2) 15 (+2)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Kody Graham, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a moderate pudge and is not very fit. His brown hair has been sun bleached extensively. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not believe in violence as a means to an end. He is a dedicated Navigator but believes his peers are too gung-ho.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Through the years after Kody was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kody's mother didn't care for him much, and the feeling was mutual. He was granted psionic powers by his dying brother.

Motivation: He's repulsed by the PC; and to unite with his brother

Ideals: Philantrophist, Pacifist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Navigator

Voice: French accent

Attributes [hide]

Kody Graham, Male Human Warrior 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)7 (-2) 11 (+0)11 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Freshwater pearl (9 gp). Blue quartz (9 gp). Jade (140 gp).


Social Check DCs


Don Sutherland, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His hair is black, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Glassblower business at a young age. Don was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has achieved small success as a Glassblower.

Motivation: He is compelled to act according to his religious beliefs; and he wants revenge against dire rats

Ideals: Philantrophist. Bonds: Attractive, Religious, Job, Enemies. Occupation: Glassblower

Voice: American accent

Attributes [hide]

Don Sutherland, Male Human Paladin 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 9 (-1)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Kody Melancon, Male Human [Permalink]

Personal [hide]

Description: He wears a blue collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He carries with him a set of longbows on his belt, each one with a aquamarine on the hilt. He wears a feathered hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kody fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers; and an old rival family wants him found

Ideals: Fighting. Flaws: Sensitive, Secretive, Disease. Bonds: Family. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Kody Melancon, Male Human Aristocrat 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)11 (+0) 14 (+2)12 (+1)
Skills Athletics +3, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2

Possessions: 8000 cp.


Social Check DCs

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