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NPC Generator

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Advanced [show]


Trey Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is greasy and uncared for. His brown eyes are slightly larger than normal.

Personality: Eccentric and domineering, Trey will drive conversation. He is a great chef.

History: He was born in the north, but his parents moved at a very young age to the west. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family.

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Bowyer

Voice: Scandinavian accent

Attributes [hide]

Trey Stanford, Male Human Expert 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)9 (-1) 15 (+2)13 (+1)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 17000 cp. 2 Smokesticks. 3 Tanglefoot bags.


Social Check DCs


Norman Easton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Always inclined to offer people food he seems plenty friendly. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Norman is combative with any and all who dare try his patience in the slightest.

History: Norman lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Justice. Bonds: Attractive, Family. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Norman Easton, Male Human Sorcerer 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)8 (-1) 13 (+1)13 (+1)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Dudley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His blonde hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the south. A freak accident while working with his Blacksmith mother left him crippled. He has achieved small success as a Butcher.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Flaws: Ugly, Disease. Bonds: Poor, Job, Immigrant. Occupation: Butcher

Voice: Speaks like tongue is numb

Attributes [hide]

Percival Dudley, Male Human Warrior 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)10 (+0) 14 (+2)17 (+3)
Skills Arcana +2, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Diggory Home, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a black collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His blonde hair is long and unkept. He has several tiny ruby earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Diggory grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Passionate. Flaws: Ugly, Selfish. Bonds: Rich, Adventurer. Occupation: Spy

Voice: Dutch accent

Attributes [hide]

Diggory Home, Male Human Warrior 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Nature +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 700 gp.


Social Check DCs


Anselm Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He typically wears grey cloth garments or leather armor. His golden hair is braided into rings. He has hazel eyes and a grey hat with a black feather.

Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in the west, but his parents moved at a very young age to the east. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Ideals: Athletic. Flaws: Impulsive, Fearful. Bonds: Immigrant, Poor. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Anselm Lindsay, Male Human Expert 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 17 (+3)5 (-3)
Skills Arcana +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 400 gp. Gold dragon comb with red garnet eye (1000 gp). Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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