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Advanced [show]


Everard Kimberley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries a battered sickle and tarnished longsword as well. His auburn hair is long and unkept. His green unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting, Professionalism. Flaws: Ugly, Disease, Mundane. Bonds: Nature. Occupation: Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Everard Kimberley, Male Human Barbarian 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills History +5, Perception +4
Senses Passive Perception 14
Languages Common, Auran, Sylvan, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Randal Marley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. His long blonde hair reaches down to his waist. He is baby faced.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He comes from a rich southern family. After coming to the age of reason, Randal took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He tends to his Bather job now, and dutifully fulfills any obligations he has.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Adventurer, Rich. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Randal Marley, Male Human Warlock 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Druidic, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 200 gp. Jet (100 gp). Smoky quartz (80 gp). Jet (100 gp). 1 Minor magic item.


Social Check DCs


Manfred Charlton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing colorful clothing, dressed as a Unemployed. His white hair is still thick. His eyes are green and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is frequently practicing swordplay.

History: Manfred was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He was granted arcane powers by his dying sister.

Motivation: Wants to raise his children well; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Military, Job, Family. Occupation: Unemployed

Voice: pre-pubescent

Attributes [hide]

Manfred Charlton, Male Human Sorcerer 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)13 (+1) 6 (-2)12 (+1)
Skills Athletics +4, Intimidation +4
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 700 gp. Obsidian (15 gp). Alexandrite (700 gp).


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His violet eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments

History: Guy was raised in a hard working conservative environment. He has had some formal poetry training, and achieved minor success. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Impeccable, Gifted, Artistic. Bonds: Poor, Job. Occupation: Bricklayer

Voice: Farmer accent

Attributes [hide]

Guy Gracey, Male Human Adept 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)16 (+3) 5 (-3)17 (+3)
Skills History +5, Survival -1
Senses Passive Perception 7
Languages Common, Celestial, Gnoll, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 200 gp. Amethyst (70 gp). Red garnet (70 gp). Bloodstone (70 gp). 1 Minor magic item.


Social Check DCs


Trey Copeland, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a tan armored body suit, with a simple blue line shooting up and back down. He is tall, broad shouldered and powerfully built. He has a very tight haircut. This hazel eyed easterner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Trey lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He would like to get married and retire; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Has a crush, Adventurer, Family. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Trey Copeland, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)15 (+2) 9 (-1)10 (+0)
Skills Arcana +4, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp.


Social Check DCs

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