Lance Blankley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He likes to wear ponchos typically of a light green in addition to tight pants. His auburn hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He works hard and plays hard.
History: He was born in the north, but his parents moved at a very young age to the south. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Antagonistic, Hedonist. Bonds: Immigrant, Adventurer. Occupation: Slave Trader
Voice: Sounds elderly
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal, Aquan, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Aldous Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan shirt with thin brown vertical stripes and pastel pants. He has wavy white hair. He has amber eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Aldous was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He now owns his own business.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Fearful. Bonds: Job. Occupation: Fisher
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Clerebold Shelby, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy golden hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is business-like. He takes instructions and follows them to the letter. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gifted from a young age, Clerebold studied abroad. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Clerebold's mother didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of specialists.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Professionalism, Gifted. Flaws: Secretive, Antagonistic. Bonds: Attractive. Occupation: Miller
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 300 gp. Golden yellow topaz (200 gp). Aquamarine (200 gp). Deep blue spinel (200 gp).
Miles Appleton, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky tan painted plate armor. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes lackadaisically let the world flow into them.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Spy father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: A deep hatred of gnolls; and someone believes him a fraud
Flaws: Emotional, Disease, Insomniac. Bonds: Poor, Enemies. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Orc
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Thomas Harley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin blue vertical stripes and pastel pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His hair is cut close to his head. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Always inclined to offer people food he seems plenty friendly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised in a forest tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Sabotage a competitor; and to be a dyer again
Ideals: Philantrophist. Bonds: Slave, Nature, Adventurer, Job. Occupation: Miner
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 34000 sp. 1 Minor magic item.
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