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Advanced [show]


Wymar Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His top hat is riddled with cuts and holes. His violet eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Weaver born in the past three hundred years. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and further expansion of business

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Job, Immigrant. Occupation: Weaver

Voice: Eastern European accent

Attributes [hide]

Wymar Myerscough, Male Human Warrior 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 11 (+0)15 (+2)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic, Druidic, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Myerscough, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair is auburn and curly. He is very pretty but has cold, dead eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the large cave and found the beat up club and armor he uses now. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break; and he feels threatened by others

Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer, Nature. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Anselm Myerscough, Male Human Warlock 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)18 (+4) 14 (+2)16 (+3)
Skills Religion +6, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Ignan, Orc, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14222000000

Possessions: 300 gp. 2 Smokesticks. 2 Smokesticks.


Social Check DCs


Thomas Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dull brown sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His hair is blonde and very short. His hazel unseeing eyes seem to look past you.

Personality: Stoic and calm, he prefers to meditate than take action. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with lycanthropy at a very young age, Thomas has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: To end his boredom.

Ideals: Disciplined, Optimist. Flaws: Disease, Mundane. Bonds: In love. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Sheldon, Male Human Monk 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 6 (-2)14 (+2) 14 (+2)12 (+1)
Skills Athletics +0, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Ernest Clapham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fancy green suit. He has a silver handlebar mustache and slicked back silver hair. This brown eyed northerner is not easily forgotten.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He misses his home and complains about the freezing weather, even in summer.

History: His mother raised him in a mountain cabin. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: A deep hatred of brigands; and he wants revenge against brigands

Ideals: Philantrophist. Bonds: Attractive, Immigrant, Nature, Rich, Enemies. Occupation: Adventurer

Voice: Gruff and masculine

Attributes [hide]

Ernest Clapham, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)15 (+2) 7 (-2)15 (+2)
Skills Medicine +0, Perception +0
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. Blue quartz (14 gp). Moonstone (30 gp). Zircon (30 gp).


Social Check DCs


Aldous Allerton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His ears are large.

Personality: A deeply religious man he believes everything happens for a reason. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his sister

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious, Adventurer, Family. Occupation: Bather

Voice: Shortens vowels

Attributes [hide]

Aldous Allerton, Male Human Expert 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 17 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)14 (+2) 8 (-1)12 (+1)
Skills Religion +5, Stealth +6
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 500 gp. Smoky quartz (40 gp). Pink pearl (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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