Hunter Stanley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears professional attire. He has a auburn handlebar mustache and slicked back auburn hair. He has a tattooed face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born at the edge of vast plains. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying brother.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Gifted. Flaws: Mundane, Insane. Bonds: Attractive, Nature. Occupation: Crown-heir
Voice: Russian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 26 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp.
Aldous Marleigh, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is well dressed, but even with his fine clothing he looks run-down. He wears a Stetson hat to cover his moderate length chestnut hair. He wears large thick round spectacles.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a great chef.
History: He was born the only child of a wealthy merchant. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Persistence, Gifted, Entrepeneur. Bonds: Adventurer. Occupation: Fisher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Sylvan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. Amber (100 gp). Jet (100 gp). 1 Breastplate.
Ernest Bradley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his pickaxe ready. His hair, while still mostly brown, has prominent grey streaks. He is very pretty but has cold, dead eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Farmer father left him crippled. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Justice. Flaws: Disease. Bonds: Rich, Attractive. Occupation: Ploughman
Voice: Pirate accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 23000 sp.
Adelard Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a lot of dark rich colors, with gold accents. His golden hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his gray eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Adelard lived on a farm with his father, near the main road leading to a nearby town. He was an athlete and attended two major summer competitions. He never won. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Brewer and was forced into it by his family; and wants to raise his children well
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Brewer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. Azurite (13 gp).
Gomory Clare, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His golden hair is lengthy and is close to two feet long. His eyes are hazel and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Gomory hails from a village terrorized by giants. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many giants want him driven away
Ideals: Philantrophist. Bonds: Attractive, Enemies, Slave. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 33 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 80000 cp. 1 Minor magic item.
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