Raymond Southey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. His hair is long and silver with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He loves telling others what to do and how they should feel about things. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Raymond hails from a village terrorized by dire rats. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he's in love
Ideals: Opinionated. Flaws: Insomniac. Bonds: Rich, Enemies, Has a crush. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. 1 Breastplate.
Robert Myerscough, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has all his life been fascinated with singing.
History: Robert hails from a village terrorized by illithids. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He has worked as a Navigator like his mother before him.
Motivation: He wants revenge against illithids.
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Enemies, Job. Occupation: Navigator
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
Trym Compton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears white leather gloves, a white jacket, and tight pants. He has dyed his greying red hair a little too much giving a sharp red color. His violet eyes have a joyful gleam in them most of the time.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He uses divination through singing.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Athletic, Gifted, Artistic. Flaws: Shy. Bonds: Adventurer. Occupation: Crown-heir
Voice: Slow speaker
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Balimaar Quinton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears black trousers with tan and black striped suspenders. He wears various colorful collared shirts. His tied-back hair is brown. His violet eyes have a joyful gleam in them most of the time.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Balimaar was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his old friends.
Ideals: Passionate, Impeccable. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Bather
Voice: pre-pubescent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Halfling, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
Bertram Marston, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. His red hair is braided into rings. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. As long as the job gets done he does not care how it got done.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: He has a rivalry with the Church that dominates his actions; and meet up once more with his childhood friend
Ideals: Joker, Professionalism. Bonds: Religious, Adventurer. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 4 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 13 (+1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 200 gp.
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