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NPC Generator

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Advanced [show]


Arnold Mitchell, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His white hair is lengthy. This green eyed southerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Shy, Insane. Bonds: Attractive, Rich. Occupation: Locksmith

Voice: Pronounces O like U

Attributes [hide]

Arnold Mitchell, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)15 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp. Tourmaline (80 gp). Aquamarine (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Brixton, Male Human [Permalink]

Personal [hide]

Description: An older man who sports tan clothing, slightly heavier than average wear, he is not a threatening figure. His blonde hair is long and unkept. His thin eyebrows rest above his beady violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: Immigrant, Adventurer. Occupation: Knight

Voice: Voice breaks

Attributes [hide]

Trym Brixton, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)10 (+0) 13 (+1)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adelard Crawford, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears rags and sports a simple walking cane. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Poor, Nature. Occupation: Barkeep

Voice: Irish accent

Attributes [hide]

Adelard Crawford, Male Human Sorcerer 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)16 (+3) 9 (-1)15 (+2)
Skills Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Gnome, Undercommon, Druidic
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146640000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Clerebold Huckabee, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Interpreter does. He has moderate length red hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: Gifted from a young age, Clerebold studied abroad. Clerebold was born on a far western plains where he grew up under the tutelage of his father, an expert Interpreter. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a carter again

Ideals: Joker, Gifted. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Clerebold Huckabee, Male Human Sorcerer 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 12000 cp. Deep blue spinel (200 gp). Tourmaline (60 gp). Pink pearl (60 gp). Citrine (20 gp).


Social Check DCs


Don Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. He has moderate length auburn hair. He has several tiny jet earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He is the product a well kept family trust fund and as such has never really known need. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Fighting. Bonds: Attractive, Rich, Nature. Occupation: Butcher

Voice: Raspy

Attributes [hide]

Don Dryden, Male Human Wizard 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)13 (+1) 16 (+3)11 (+0)
Skills Medicine +6, Performance +3
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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