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Advanced [show]


Clerebold Brent, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green vest and prefers white and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born a particularly ugly child, much to the horror of his parents. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Athletic. Flaws: Ugly, Disease, Insane. Bonds: Adventurer. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Clerebold Brent, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)9 (-1) 17 (+3)14 (+2)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Miles Watson, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. This green eyed easterner is not easily forgotten.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: Miles was born in the east. At a young age he loved to build and create. When Miles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist, Persistence. Flaws: Selfish. Bonds: Attractive, Military. Occupation: Miner

Voice: Strong lisp

Attributes [hide]

Miles Watson, Male Human Sorcerer 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)12 (+1) 9 (-1)11 (+0)
Skills Religion +3, Survival +1
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 1 Masterwork Artisan’s tools. 1 Simple lock. 1 Simple lock.


Social Check DCs


Tim Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. He has black hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: A powerful brothel owner made him what he is. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Banker work with an outfit from a few towns over. Banker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Banker like his father before him.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Flaws: Antagonistic, Mundane. Bonds: Attractive, Mentor, Job. Occupation: Banker

Voice: Low rumbling, strings words together

Attributes [hide]

Tim Richie, Male Human Aristocrat 8
Medium (6'2") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Perception +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Aquan, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 400 gp. Azurite (13 gp). Bloodstone (80 gp). Rich purple corundum (900 gp). Iolite (80 gp). 1 Minor magic item.


Social Check DCs


Theodoric Graeme, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. With bright chestnut hair and a scraggly beard. His amber eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Hunter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Since then, he has sought to make the best of life.

Motivation: He is wracked by social anxiety; and to get a good night's sleep

Ideals: Philantrophist, Optimist. Flaws: Insomniac, Fearful. Bonds: Family. Occupation: Doctor

Voice: Laughs frequently while speaking

Attributes [hide]

Theodoric Graeme, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)9 (-1) 18 (+4)15 (+2)
Skills Arcana +1, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: Deep blue spinel (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Ramsay, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and a wedding ring on his right hand. His brown hair is braided into rings. His eyes, though not visible through his cowl, are brown.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Scribe arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love.

Ideals: Justice. Bonds: In love, Attractive, Rich, Job. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerald Ramsay, Male Human Monk 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Ignan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 400 gp.


Social Check DCs

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