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NPC Generator

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Advanced [show]


Randal Rayden, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Map Maker does. His black hair is lengthy. His face is covered beneath a completely black helmet.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He is searching for what he claims is his rightful reward.

Motivation: To be a Slave Trader again; and obtaining odd cultural human artifacts is his passion

Ideals: Athletic. Bonds: Job, Rich, Adventurer. Occupation: Map Maker

Voice: Prounounces S like Z

Attributes [hide]

Randal Rayden, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)4 (-3) 14 (+2)15 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 32000 sp. Golden pearl (100 gp). Jade (100 gp). 1 Minor magic item.


Social Check DCs


Alexandre Marston, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His tied-back hair is white. He has several tiny opal earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage

Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Rich, Family, Religious. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Alexandre Marston, Male Human Bard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)10 (+0) 14 (+2)15 (+2)
Skills Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Balimaar Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy red suit. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to loving parents in a slum to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, In love, Religious, Poor. Occupation: Guard

Voice: Scottish accent

Attributes [hide]

Balimaar Bradly, Male Human Wizard 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 26 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He keeps his golden hair in a pixie cut. He has several tiny opal earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and he wants revenge against giants

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Mentor. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Miles Gracey, Male Human Commoner 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Deception +3, Nature +4
Senses Passive Perception 12
Languages Common, Giant, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Drogo Axton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He dresses well, wearing white shirts, loose pants, and blazers most of the time. He has styled his chestnut hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born to a pair of adventurers, Drogo grew up listening to his father's many stories. In his 16th year, his parents were killed by a orcs raid, leaving Drogo alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His spouse's relatives view him with great suspicion; and revenge

Flaws: Shy. Bonds: Attractive, Family, Adventurer, Enemies. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Drogo Axton, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)10 (+0) 6 (-2)13 (+1)
Skills Performance +3
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 90 pp.


Social Check DCs

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