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Advanced [show]


Odo Beckwith, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy green suit. He wears his chestnut hair up. His eyes, though not visible through his cowl, are violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is able to make almost anything out of random pieces of junk.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Expand his business; and marry his brother to traveling adventurers

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Odo Beckwith, Male Human Expert 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)11 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Heward Warwick, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has styled his golden hair well, parting it to the left. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heward hails from a village terrorized by illithids. While studying, he fell in love. They married and had a daughter. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Heward never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: He wants revenge against illithids; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Enemies, In love. Occupation: Laborer

Voice: Breathy voice

Attributes [hide]

Heward Warwick, Male Human Adept 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 16 (+3)14 (+2)
Skills Investigation +3, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: Jet (110 gp). Eye agate (10 gp). Jasper (80 gp). Lapis lazuli (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Snowdon, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple black line shooting up and back down, and he perpetually has his pickaxe ready. His auburn hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Bonds: Poor. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Roland Snowdon, Male Human Warrior 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)16 (+3) 10 (+0)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Draconic, Elven, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 42000 sp. 1 Minor magic item.


Social Check DCs


Lewis Tindall, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a worn and beaten armor, marred by teas. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. This brown eyed southerner is not easily forgotten.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Baker mother left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants revenge against drow.

Ideals: Joker, Justice, Gifted. Flaws: Ugly, Disease. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Lewis Tindall, Male Human Expert 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)17 (+3) 7 (-2)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 8
Languages Common, Auran, Gnome, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Reynard Tenley, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a weathered and beat up set of banded mail beneath an oversized black coat. He is tall, broad shouldered and powerfully built. His red hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Reynard was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality.

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Adventurer. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Reynard Tenley, Male Human Aristocrat 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)13 (+1) 17 (+3)13 (+1)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs

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