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Advanced [show]


Kyle Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his club. His blonde hair is cut short. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Kyle is combative with any and all who dare try his patience in the slightest.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Joker, Justice. Flaws: Disease. Bonds: Rich. Occupation: Engraver

Voice: Stutters

Attributes [hide]

Kyle Dayton, Male Human Expert 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)15 (+2) 11 (+0)10 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Golden yellow topaz (1100 gp).


Social Check DCs


Clerebold Carlyle, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is wearing a long, black cloak. He keeps his red hair in a pixie cut. His gray eyes are slightly larger than normal.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.

History: Born in the west his family was never financially stable. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Optimist, Philantrophist. Bonds: Poor, Immigrant, Adventurer. Occupation: Mortician

Voice: Timid voice

Attributes [hide]

Clerebold Carlyle, Male Human Rogue 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)15 (+2) 18 (+4)14 (+2)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 14
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Theodoric Gracey, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft tan waves gently in the breeze. His black hair is braided into rings. His eyes, though not visible through his cowl, are gray.

Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the south, certain he would find work there.

Motivation: An old rival family wants him found.

Ideals: Athletic. Flaws: Insane. Bonds: Rich, Family, Immigrant. Occupation: Cook

Voice: Spits and sputters

Attributes [hide]

Theodoric Gracey, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)16 (+3) 8 (-1)12 (+1)
Skills Investigation +5
Senses Passive Perception 9
Languages Common, Celestial, Gnoll, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp).


Social Check DCs


Gunter Harley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tan trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. He is bald on top and has large chestnut tufts of hair around his ears. His eyes are violet and he is always smoking a pipe.

Personality: He hates orcs. He views them as having robbed his home of its proper glory. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south, but his parents moved at a very young age to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A deep hatred of orcs.

Ideals: Justice. Flaws: Ugly. Bonds: Poor, Enemies, Immigrant. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Gunter Harley, Male Human Aristocrat 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)17 (+3) 17 (+3)10 (+0)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 13
Languages Common, Abyssal, Goblin, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Odo Willoughby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He keeps his blonde hair in a pixie cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Odo took refuge in the ruined castle and found the beat up whip and armor he uses now. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To end his boredom.

Flaws: Ugly, Mundane. Bonds: Rich, Immigrant, Religious, Nature. Occupation: Bellfounder

Voice: Scandinavian accent

Attributes [hide]

Odo Willoughby, Male Human Paladin 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 11 (+0)15 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs

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