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NPC Generator

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Advanced [show]


Dean Westcott, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tattered old clothes. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His eyes are gray and beady.

Personality: Stoic and calm, he prefers to meditate than take action. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Brewer business at a young age. In his 14th year, his parents were killed by a goblins raid, leaving Dean alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 8 years.

Motivation: He's looking for his big break; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Job, Enemies. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Dean Westcott, Male Human Barbarian 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 17 (+3)14 (+2)
Skills Athletics +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Gomory Landon, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with top hat. He is muscular with a powerful set of arms. He has moderate length white hair. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He comes from a rich eastern family. He was taken from his home at a very young age. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Merchant

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Landon, Male Human Expert 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Auran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. White pearl (150 gp). 1 Darkwood Buckler. 1 Chain shirt. 1 Masterwork studded leather. 1 Breastplate.


Social Check DCs


Nicholas Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long black hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He got into the Mayor business at a young age. A gifted student he started as a Carter, but he got bored and became a Mayor. He now owns his own business.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Fighting, Athletic, Joker. Flaws: Impulsive. Bonds: Job. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Nicholas Tindall, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 10 (+0)8 (-1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Red spinel (80 gp).


Social Check DCs


Tim Graham, Male Human [Permalink]

Personal [hide]

Description: This man is renowned for his bright brown suits and hats, and sports empty pouches on his belt. He has chestnut hair. He tend to wears goggles to shield his eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.

History: He got into the Soapmaker business at a young age. He worked as a nervous Soapmaker and found it very stressful. He inherited the family business which he has now maintained for 11 years.

Motivation: Doesn't want to be a Soapmaker and was forced into it by his family; and to reunite with his absent mother

Ideals: Fighting. Flaws: Hedonist. Bonds: Job, Family. Occupation: Soapmaker

Voice: Mousy voice

Attributes [hide]

Tim Graham, Male Human Barbarian 9
Medium (6'5") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 110 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Auran, Druidic
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0

Possessions: 600 gp. Black velvet mask with numerous citrines (110 gp). A necklace of small pink pearls (3000 gp). A roughly beaten golden orb (110 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item.


Social Check DCs


Arnold Sutton, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is short and red. His thin eyebrows rest above his beady amber eyes.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich southern family. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Shy, Racist. Bonds: Rich. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Sutton, Male Human Adept 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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