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Advanced [show]


Wymar Norton, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. He carries with him a set of longbows on his belt, each one with a emerald on the hilt. His chestnut hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Wymar took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to raise his children well

Ideals: Fighting, Justice, Artistic. Flaws: Shy. Bonds: Nature. Occupation: Apothecary

Voice: Speaks through clenched teeth

Attributes [hide]

Wymar Norton, Male Human Adept 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 17 (+3)14 (+2) 10 (+0)8 (-1)
Skills Deception +2, Religion +5
Senses Passive Perception 10
Languages Common, Halfling, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 4000 sp. Sardonyx (20 gp). Tiger eye turquoise (6 gp). Obsidian (6 gp). Carnelian (20 gp). 1 Minor magic item.


Social Check DCs


Trym Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he typically wears a sleeveless long coat of deep blue leather and dull brown iron scale mail. His auburn hair is braided into rings. His eyes are a pleasant gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His father had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wishes to resurrect an old love; and he has money and likes to spend it

Flaws: Disease, Insane. Bonds: In love, Rich. Occupation: Mason

Voice: Speaks through clenched teeth

Attributes [hide]

Trym Kinsley, Male Human Ranger 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)11 (+0) 12 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Gomory Hayden, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His skin is fair and his fingers are delicate and long. With bright red hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the west, but his parents moved at a very young age to the south. He has chosen to use the inheritance that was left to him frivolously. He was granted necromantic powers by his dying brother.

Motivation: To share knowledge with the world.

Ideals: Disciplined, Logical, Gifted. Bonds: Rich, Immigrant. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Gomory Hayden, Male Human Sorcerer 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)6 (-2) 15 (+2)13 (+1)
Skills Insight +5, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Solomon Graeme, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears just a blue suit. His white hair is still thick. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a Seamstress, his mother struggled to pay the bills. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 8 years later his spouse died after the birth of his son. Heartbroken, Solomon never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He is content.

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Nature, In love. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Solomon Graeme, Male Human Ranger 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 200 gp.


Social Check DCs


Balimaar Shirley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears baggy grey pantaloons and a red scarf. His long chestnut hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He served in the navy to pay for his family's outstanding loans. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Bowyer like his father before him.

Motivation: Further expansion of business; and wants to raise his children well

Ideals: Justice. Flaws: Antagonistic. Bonds: Military, Job, Family. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Balimaar Shirley, Male Human Paladin 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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