Everard Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple green line shooting up and back down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He dislikes all the random violence that takes place in the north. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Everard hails from a village terrorized by illithids. His parents enrolled him in a Commoner school at a young age so that he could practice his psionic talents. He has achieved small success as a Sage.
Motivation: Sabotage a competitor; and expand his business
Ideals: Pacifist, Gifted. Bonds: Enemies, Job. Occupation: Sage
Voice: Breathy voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 500 gp.
Solomon Paxton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an entirely blue suit with green socks and a vest with buckled shoes. He wears his silver hair down. His eyes are a pleasant blue.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Solomon was born with his father's beautiful face. After coming to the age of reason, Solomon took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has never given up on his poetry dream.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Athletic, Gifted, Artistic. Flaws: Mundane. Bonds: Attractive. Occupation: Locksmith
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
Dustin Budd, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, violet, dusty cloak. His chestnut hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in the south to a Mercenary, Dustin learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Dustin and his spouse have recently divorced.
Motivation: Several ex partners dislike his way of doing things and want revenge; and money/treasure
Flaws: Shy, Antagonistic. Bonds: Attractive, Rich, Job, Enemies. Occupation: Mercenary
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Lance Ansley, Male Human [Permalink]
Personal [hide]
Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a white collared shirt and yellow pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His blonde hair is cut short. His eyes, though not visible through his cowl, are brown.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He works hard and plays hard.
History: Lance hails from a village terrorized by drow. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Days after completing his studies, news broke out that his hometown was attacked by drow. Lance was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He's looking for his big break; and he wants revenge against drow
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Enemies, Adventurer. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Aquan, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Lewis Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His long red hair reaches down to his waist. This brown eyed easterner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the east. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Lewis hails from a village terrorized by goblins. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.
Motivation: Someone believes him a fraud; and a deep hatred of goblins
Ideals: Pacifist. Bonds: Rich, Enemies, Religious. Occupation: Roofer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Masterwork studded leather. 1 Breastplate.
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