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NPC Generator

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Advanced [show]


Reynard Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. With bright black hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. There was a wharf not far from home where he often wandered off to fish. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Poor, Nature. Occupation: Miner

Voice: Stutters

Attributes [hide]

Reynard Ainsworth, Male Human Expert 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 7 (-2)11 (+0) 16 (+3)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp. Alexandrite (200 gp). Rose (80 gp). Eye agate (10 gp). Obsidian (10 gp). 1 Minor magic item.


Social Check DCs


Ernest Kendal, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His golden hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He never wears the same outfit twice, unless he absolutely has to.

History: He was born on a small isolated farm. A few years later when the north was not economically sound they moved to his current location. He has never given up on his painting dream.

Motivation: He is currently in port desperately looking for someone to get him out; and he seems to be bored by most things

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Nature, Immigrant. Occupation: Mercenary

Voice: Switch between two voices

Attributes [hide]

Ernest Kendal, Male Human Bard 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: Silver pearl (90 gp). Lapis lazuli (10 gp). Azurite (10 gp).


Social Check DCs


Dean Walcott, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His brown hair is kept up in a ponytail inside a broad hat. His eyes are likewise blue.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is a logical person and will generally grow upset if things defy logic and science.

History: He is a Lycanthrope in disguise. After coming to the age of reason, Dean took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic, Logical, Gifted. Bonds: Poor, Immigrant, Adventurer. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Dean Walcott, Male Human Expert 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +1, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4

Possessions: 600 gp.


Social Check DCs


Gerald Digby, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'3" and wears silk and lounges about seductively. His right hand appears badly burned and disfigured. His hair is black and curly. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He feeds upon the attention of others.

History: He was born the only child of a wealthy merchant. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Entrepeneur, Athletic. Bonds: Attractive. Occupation: Engraver

Voice: Speaks with lips pursed

Attributes [hide]

Gerald Digby, Male Human Commoner 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Medicine +2, Stealth +3
Senses Passive Perception 9
Languages Common, Aquan, Elven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. Carnelian (30 gp). Lapis lazuli (13 gp).


Social Check DCs


William Gresham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean blue cloak covering his clean studded leather. His feathered hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Banker for hire.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult.

Ideals: Joker. Flaws: Ugly, Lazy, Antagonistic. Bonds: Job. Occupation: Banker

Voice: Boston accent

Attributes [hide]

William Gresham, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, History +4
Senses Passive Perception 9
Languages Common, Goblin, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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