Bertram Ainsworth, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He dresses like a well dressed Dilettante does. His long blonde hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are violet.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.
History: Gifted from a young age, Bertram studied abroad. His first spouse was a Actor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was granted psionic powers by his dying brother.
Motivation: Marry his brother to traveling adventurers; and wants to raise his children well
Ideals: Gifted. Bonds: Job, Attractive, Family, Adventurer. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 49 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Halfling
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
Possessions: 500 gp. 4 Holy water. 2 Alchemist’s fire. 1 Everburning torch. 2 Acid flasks.
Frederick Davenport, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a fancy brown suit. Beneath his clothing is a huge mess of scar tissue. He sports a long chestnut beard, and similarly colored long hair. He wears large thick round spectacles.
Personality: Frederick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has a habit of throwing himself into exceedingly dangerous situations.
History: When he was but 8 years old his parents immigrated from the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stylist work with an outfit from a few towns over. Stylist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor
Ideals: Artistic. Flaws: Impulsive. Bonds: Attractive, Slave, Immigrant, Job. Occupation: Stylist
Voice: Boston accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 80 pp.
Alexandre Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, and he perpetually has his spear ready. His red hair is long and unkept. His eyes are a pleasant green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a white middle class family as the only child. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in spear use. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Fighting. Flaws: Ugly, Insomniac, Mundane. Bonds: Enemies. Occupation: Laborer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver chalice with lapis lazuli gems (70 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Nicholas Quinton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He has dyed his greying white hair a little too much giving a sharp white color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He will rave to anyone who will listen. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born in the north, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nicholas took refuge in the large cave and found the beat up shortspear and armor he uses now. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Immigrant, Nature. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 500 gp. Violet garnet (1200 gp). 1 Masterwork Common Melee.
Anselm Rutherford, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is perpetually draped in fineries, but all of this concealed by his earthly robes. and is in decent physical shape. His auburn hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is frequently practicing swordplay.
History: Gifted from a young age, Anselm studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted druidic powers by his dying sister.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Philantrophist, Gifted, Logical. Bonds: Attractive, Military. Occupation: Carter
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Goblin
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Large well-done wool tapestry (500 gp).
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