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Advanced [show]


Richard Kirby, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears bulky white painted plate armor and is in decent physical shape. He wears his brown hair up in a very large beehive style do. His amber eyes are passionate and lively.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Slaad in disguise. He was an athlete and attended two major summer competitions. He never won. Some 8 years later his spouse died after the birth of his son. Heartbroken, Richard never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He'd like to take his coworkers down a peg; and a deep hatred of orcs

Ideals: Athletic. Bonds: Enemies, Adventurer, In love, Job. Occupation: Mortician

Voice: Prounounces S like Z

Attributes [hide]

Richard Kirby, Male Human Bard 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)11 (+0) 8 (-1)15 (+2)
Skills Intimidation +4, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 35000 sp. Rose (50 gp). 1 Minor magic item.


Social Check DCs


Arnold Beverly, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light yellow in addition to tight pants. His long red hair reaches down to his waist. This amber eyed easterner is not easily forgotten.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to protect his home

Flaws: Shy, Hedonist. Bonds: Rich, Enemies, Guardian. Occupation: Sellsword

Voice: Aggressive tone

Attributes [hide]

Arnold Beverly, Male Human Adept 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)9 (-1) 13 (+1)8 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1200 sp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Hunter Tattersall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear white clothing when he does not wear armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Hunter speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.

History: Hunter lived on a farm with his father, near the main road leading to a nearby town. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.

Motivation: Further expansion of business; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly, Impulsive. Bonds: Family, Job. Occupation: Painter

Voice: Irish accent

Attributes [hide]

Hunter Tattersall, Male Human Monk 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)16 (+3) 10 (+0)9 (-1)
Skills Animal Handling +2, Intimidation +1
Senses Passive Perception 10
Languages Common, Celestial, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp. Fiery yellow corundum (900 gp). Alexandrite (400 gp). 1 Breastplate. 1 Half-Plate.


Social Check DCs


Gerald Blankley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'6". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a longbow. He has dyed his greying white hair a little too much giving a sharp white color. He is baby faced.

Personality: He is a Tanner first and foremost. He believes firmly that knowledge should be universal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small forest village. He helped his mother out around the business and became quite the natural. He left for the east, certain he would find work there.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Job, Adventurer, Nature, Immigrant. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Gerald Blankley, Male Human Sorcerer 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)13 (+1) 17 (+3)11 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 200 gp.


Social Check DCs


Anselm Acton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and carries shortspears. He wears his silver hair up. His otherwise smooth face is marked with small tiny scars.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Anselm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Entrepeneur, Fighting, Impeccable. Flaws: Hedonist. Bonds: Poor. Occupation: Detective

Voice: Soothing and warm

Attributes [hide]

Anselm Acton, Male Human Druid 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 9 (-1)12 (+1) 14 (+2)8 (-1)
Skills Intimidation +1, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs

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