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NPC Generator

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Lewis Axton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a well pressed and immaculate suit (or dress). With bright chestnut hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to loving parents in a slum to the west. Brilliant and gifted he never wanted to apply himself. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend

Ideals: Justice, Gifted. Bonds: Nature, Poor, Adventurer. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Lewis Axton, Male Human Bard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 6 (-2)14 (+2)
Skills Athletics +2, History +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. Carnelian (40 gp). Sard (40 gp). 1 Minor magic item.


Social Check DCs


Nicholas Altham, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is typically in his Farmer uniform. He wears his golden hair up. This gray eyed westerner is not easily forgotten.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with poetry.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He tends to his Farmer job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Athletic, Artistic, Gifted. Bonds: Job, Adventurer. Occupation: Farmer

Voice: Aggressive tone

Attributes [hide]

Nicholas Altham, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 17 (+3)9 (-1) 15 (+2)14 (+2)
Skills History +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 pp.


Social Check DCs


Wymar Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears brown trousers with grey and white striped suspenders. He wears various colorful collared shirts, and he perpetually has his longbow ready. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: When he was but 8 years old his parents immigrated from the south. He went to a religious school and was inspired by the priests there in charitable deeds. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Fighting, Joker. Bonds: Slave, Immigrant, Religious. Occupation: Apothecary

Voice: Slurs words

Attributes [hide]

Wymar Garrick, Male Human Fighter 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)4 (-3) 11 (+0)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp.


Social Check DCs


Kyle Sydney, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He has a small bristly mustache and wavy white hair. His brown eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To settle down with his crush; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Addict. Bonds: Attractive, Religious, Enemies, Has a crush. Occupation: Tanner

Voice: Speaks with lips pursed

Attributes [hide]

Kyle Sydney, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)4 (-3) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills History +2, Stealth -1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: Just what you see.


Social Check DCs


Drogo Morley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears rags and sports a simple walking cane. His hair, while still mostly black, has prominent grey streaks. His green eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a forest tribe. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels threatened by others

Flaws: Fearful, Ugly. Bonds: Poor, Nature, Enemies, Debt. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Drogo Morley, Male Human Warrior 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 11 (+0)12 (+1) 15 (+2)8 (-1)
Skills Acrobatics -1, Perception +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple +4

Possessions: 500 sp.


Social Check DCs

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