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NPC Generator

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Advanced [show]


Theobald Radcliffe, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a brown poncho over his likewise colored trousers and shirt. He wears his blonde hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion

Flaws: Mundane, Depressed. Bonds: Military, Family, Religious. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Theobald Radcliffe, Male Human Cleric 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)10 (+0) 11 (+0)13 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp. Emerald (1500 gp).


Social Check DCs


Theobald Vance, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his green eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Theobald studied abroad. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying sister.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Depressed. Bonds: Attractive, Military, Poor. Occupation: Tanner

Voice: Low range voice

Attributes [hide]

Theobald Vance, Male Human Fighter 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)16 (+3) 11 (+0)15 (+2)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Auran, Halfling
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ernest Ramsey, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses like a well dressed Mercenary does. His blonde hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: He has a massive crush on the younger sibling of the Mercenary who has hired him part-time. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a necromancer, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has achieved small success as a Mercenary.

Motivation: To be a Miner again; and he wants to get laid

Bonds: Job, Has a crush, Attractive, Mentor. Occupation: Mercenary

Voice: Forgets to breathe while speaking

Attributes [hide]

Ernest Ramsey, Male Human Commoner 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 10 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)19 (+4) 14 (+2)16 (+3)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Ignan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Randal Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a skull on it. He has no hair. He wears an eyepatch.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Randal was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Roofer.

Motivation: Expand his business; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Roofer

Voice: Whispers

Attributes [hide]

Randal Coombs, Male Human Aristocrat 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Aquan, Undercommon
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2300 sp.


Social Check DCs


Kyle Ashton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy pastel pantaloons and a blue scarf. He sports a flattop hair cut. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Ruler for the past few years.

Motivation: Wants to open a new tavern.

Ideals: Opinionated. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Kyle Ashton, Male Human Druid 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)6 (-2) 6 (-2)15 (+2)
Skills Insight +1, Sleight of Hand +4
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1500 gp.


Social Check DCs

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