Manfred Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses in blue turtlenecks beneath a brown coat with violet slacks. His red hair is lengthy and is close to two feet long. He is baby faced.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also has developed a complete distrust of the Scribe profession.
History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a daughter. He ran away from his former home and has been making his living as a Mason for the past few years.
Motivation: To unite with his sister; and marry his sister to traveling adventurers
Ideals: Optimist, Entrepeneur. Bonds: Job, In love, Family. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 600 sp. Azurite (16 gp). 1 Good lock.
Drogo Nibley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: Drogo was born in the north. At a young age he loved to build and create. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted, Persistence. Flaws: Emotional, Disease. Bonds: Attractive. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 7 (-2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 30 pp. Black pearl (800 gp). Moss agate (10 gp). Zircon (30 gp). 1 Superior lock. 1 Silk rope. 1 Hourglass.
John Wesley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is generally well dressed albeit a few years behind the times. His auburn hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: John was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to raise his children well.
Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Poor, Family. Occupation: Bather
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 10000 cp.
Raymond Marleigh, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears many layers of old clothing at all times. His small hat is riddled with cuts and holes. His violet eyes are slightly larger than normal.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now owns his own business.
Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother
Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor, Job, Family. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Theobald Brent, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His chestnut hair is kept up in a ponytail inside a Stetson hat. He has violet eyes.
Personality: He is fixated on the number 28. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. His childhood dream was to be a Tailor, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand his business; and to be a tailor again
Flaws: Ugly, Insane, Antagonistic. Bonds: Poor, Nature, Job. Occupation: Beggar
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
