John Badger, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with top hat. He is bald on top and has large silver tufts of hair around his ears. His eyes are likewise green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He invites people to come help in his community garden.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: Money/treasure; and he is greedy
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Layabout
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 18 (+4) | 9 (-1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Justin Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a pastel shirt with thin white vertical stripes and brown pants. He has shaved his head bald. He wears crescent spectacles with a black brim.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Athletic, Gifted, Fighting. Flaws: Depressed. Bonds: Rich. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears rags and sports a simple walking cane. With bright golden hair and a scraggly beard. His eyes are green.
Personality: He exudes charisma. He is a tour de force of persuasion. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of southern immigrants he idolized his mother. He made a point of taking high paying jobs and getting most of it up front. He left for the south, certain he would find work there.
Motivation: He wants to meet his childhood hero; and wants to work out more often
Ideals: Athletic, Optimist. Bonds: Poor, Attractive, Immigrant, Adventurer. Occupation: Brewer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1000 gp.
Guy Merton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and is pretty ugly. He wears his auburn hair down. He has several tiny aquamarine earrings on each ear.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Guy was born on a far southern desert where he grew up under the tutelage of his mother, an expert Actor. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he desires power and/or immortality
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Adventurer, Military, Immigrant. Occupation: Actor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp.
Tim Yardley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. His hair is long and chestnut with streaks of black, and is pulled back with small tan clips. His beard is black, braided, and well cared for. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Tim wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is an amazing painter.
History: He was born at the edge of vast forest. His father took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.
Motivation: To pay off his debts; and he is greedy
Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Poor, Nature. Occupation: Navigator
Voice: Slow speaker
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 100 gp. Deep blue spinel (1000 gp).
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